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No, the PS5 won’t offer anywhere near the graphics performance of Xbox Series X: Navi benchmarks prove it

Started by Redaktion, March 20, 2020, 17:25:11

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Alistair Lowe

I suspect Sony's plan is quite simple, keep cost down and optimise day 1 performance. By sticking with a fixed power supply and thermal dissipation limit, the power and cooling solution can be much cheaper. Less CUs means higher yield, smaller die, cheaper chip. I imagine we will see a surprisingly low market launch price.

With regards performance, suggestions from developers are that it is much easier to gain 100% performance from the PS5 than it is the Xbox Series X. The SSD performance is faster to the point of workable texture streaming, DMA'd into the graphics RAM with a special cache scrubber to reduce the impact. A single RAM speed removes the concerns and need to optimise its use. Good tooling is also rumoured to be a factor. I also don't completely agree with NotebookCheck's take on clock vs performance scalability, it's a new architecture on a chip that has been designed with a high clock in-mind, OK maybe they can't drastically change the paradigm but they're going to have looked at addressing at least some of the bottlenecks.

Most importantly, I think the argument Cerny was trying to make, which I agree with, is release a console on day 1 that is affordable, sleek and quiet, that game developers are going to be able to fully utilise early on. By the time game developers have managed to fully optimise their offerings on the competition and make use of those extra 2TF, as is now the industry trend, it's going to be time for the PS5 Pro, for those who care about performance.

DMac87

If the reports about AMD giving Sony's GPU some features from RDNA 3 are correct it could make things interesting. I was told by a friend in the gaming industry that Sony has a trick up their sleeve that they are hiding until Microsoft well into production. So naturally when the specs were revealed I thought he was full of s***..... maybe he's not lol. (He does artistic design at a AAA studio not affiliated with Sony or Microsoft. He says games in this generation will be time limited, not hardware limited, and that who ever invests in game engine tech will stand out. The more time a developer can spend creating their vision vs battling bugs and game engine limitations, the better. He also talked about the sweet spot for churning out games, and how development problems are seriously holding some franchises back. He also talked about the fight with the corporate side to exclude or at least limit microtransactions and excessive paid content.)

Frodo

Quote from: Xtra on March 24, 2020, 18:24:50
Well I don't know much about RDNA 1 or 2 but whether Xbox is more powerful than ps doesn't matter in Africa esp Kenya over 90% of gamers and game arcades have PS4/pro believe me PS5 will be all people care about ... so it's a no-brainer most people don't know what a Tflop is but they know Spiderman  ;D
Yeah, people somehow have a hard time understanding that. The audience is different, and the use case is different. And when talking about "A gaming PC will be faster"--good luck building a gaming PC with comparable performance at the price the PS5 and XSX will ship at. For a _whole lot_ of families and households the consoles just make more sense.

bman

Quote from: Alistair Lowe on April 11, 2020, 02:37:55
I suspect Sony's plan is quite simple, keep cost down and optimise day 1 performance. By sticking with a fixed power supply and thermal dissipation limit, the power and cooling solution can be much cheaper. Less CUs means higher yield, smaller die, cheaper chip. I imagine we will see a surprisingly low market launch price.

With regards performance, suggestions from developers are that it is much easier to gain 100% performance from the PS5 than it is the Xbox Series X. The SSD performance is faster to the point of workable texture streaming, DMA'd into the graphics RAM with a special cache scrubber to reduce the impact. A single RAM speed removes the concerns and need to optimise its use. Good tooling is also rumoured to be a factor. I also don't completely agree with NotebookCheck's take on clock vs performance scalability, it's a new architecture on a chip that has been designed with a high clock in-mind, OK maybe they can't drastically change the paradigm but they're going to have looked at addressing at least some of the bottlenecks.

Most importantly, I think the argument Cerny was trying to make, which I agree with, is release a console on day 1 that is affordable, sleek and quiet, that game developers are going to be able to fully utilise early on. By the time game developers have managed to fully optimise their offerings on the competition and make use of those extra 2TF, as is now the industry trend, it's going to be time for the PS5 Pro, for those who care about performance.

You're wrong the extra power will be used immediately just like base Xbox One and PS4 even at launch Battlefield 4 only ran at 720p and then 900p on PS4 and this was a continual trend throughout the generation PS4 had higher resolutions then Xbox One X beat PS4 Pro in the same fashion.

Peter .N

We will always see the same difference between the ps5 and the xbox x series that we saw with the ps4pro and xbox onex. The ps5 will always have more trouble doing the 4k with the new graphics settings much groundier

Darrell M Barton

We have die sizes of what RDNA2 GPU and CU count. PS5 is 36cu an same die size. As lowest sku RDNA2.And matches perfectly with the RDNA1 revision with RDNA2 CU an IPC. Same size an CUs exactly same.Logic says its one of these 2. XSX on the other hand matches perfectly with CU count and Die as 340² size. Which is just a higher Tier GPU than what PS5 is. Common sense.

Juj

"No, the PS5 won't offer anywhere near the graphics performance of Xbox Series X:"

Now fucks PS5 the Xbox. What now? Maybe du should just talking with knowledge

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