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#91
News / Wie Banished, aber mit mehr Mö...
Last post by Redaktion - Yesterday at 13:27:59
Settlement Survival orientiert sich eindeutig an dem Survival-Strategie-Klassiker Banished, bietet aber deutlich mehr Möglichkeiten. Auf Steam ist der Titel aktuell erstmals für unter 5 Euro erhältlich.

https://www.notebookcheck.com/Wie-Banished-aber-mit-mehr-Moeglichkeiten-Survival-Strategie-erstmals-unter-5-Euro.1320620.0.html
#92
Reviews / PNY GeForce RTX 5060 Ti OC rev...
Last post by Redaktion - Yesterday at 13:22:41
The PNY GeForce RTX 5060 Ti OC provides the Blackwell generation with a compact and efficient mid-range graphics card for demanding Full-HD gaming. Modern features such as DLSS 4 and Multi Frame Generation should open up additional performance reserves, but the limited memory configuration raises questions about future-proofing. We put the PNY GeForce RTX 5060 Ti OC through benchmarks, current games, and practical applications and show where its strengths lie - and where it reaches its limits.

https://www.notebookcheck.net/PNY-GeForce-RTX-5060-Ti-OC-review-A-recommendation-for-Full-HD-not-always-for-WQHD.1320011.0.html
#93
News / Re: Google bestätigt neuen Sma...
Last post by Sportacus - Yesterday at 13:10:21
@Lekomio: Nenne mir ein Produkt wo das so war.
Ja es wurden viele Produkte (und Services) eingestellt. Dies geschah immer mit einer Ankundügung Support läuft nach einer Zeit nun mal aus. Das hast du bei sehr vielen Produkten. Das ist kein Google eigenes Problem. Das nennt sich Kostenrechnung. Wenn du auf Software anspielst. Dann sollte auch erwähnt werden das vieles davon kostenlos war und auch dazu noch Experimente.
#94
Reviews / Re: Prestige 16 AI+ C3MTG Revi...
Last post by Correction - Yesterday at 12:57:53
Quote from: AI+ on May 08, 2026, 09:42:00(The number of CPU threads doesn't matter for running AI (aka inferencing) (4 threads pretty much tops-out a dual-channel PC))
Correction: >4 threads improve MTP LLMs speed:
Using Qwen3.6-27B-UD-Q4_K_XL.gguf (download: huggingface.co/unsloth/Qwen3.6-27B-MTP-GGUF):
Code ("CUDA build") Select
./llama.cpp/build/bin/llama-server --models-preset 'LLMs.ini' --threads 8 --models-max 1 --no-models-autoload -np 1 --no-warmup --chat-template-kwargs '{"preserve_thinking": true}' --no-mmproj --offline --no-mmap --spec-type draft-mtp --spec-draft-n-max 2
  • 4 threads: ~8.7 tokens per second
  • 6 threads: ~10.8 tokens per second
  • 8 threads: ~12 tokens per second
  • beyond 8 threads the tokens per second number doesn't increase

Source: reddit/"PSA: Test your "threads" argument in llama.cpp (+80% performance in my case)"
#95
News / Frage zu GTA 6 geht viral: Fan...
Last post by Redaktion - Yesterday at 12:57:29
Eine simple Frage zu GTA 6 ist auf Reddit völlig viral gegangen: Lieber pünktlich mit 30 FPS oder sechs Monate später mit 60 FPS? Für viele Fans ist die Sache offenbar eindeutig: Hauptsache, Rockstar verschiebt den Release nicht noch einmal.

https://www.notebookcheck.com/Frage-zu-GTA-6-geht-viral-Fans-pfeifen-auf-60-FPS-wollen-Release-um-jeden-Preis.1320634.0.html
#96
Reviews / Re: HP EliteBoard G1a AI revie...
Last post by Correction - Yesterday at 12:56:05
Quote from: may not adequate for AI on May 06, 2026, 09:06:53(The number of CPU threads doesn't matter for running AI (aka inferencing) (4 threads pretty much tops-out a dual-channel PC))
Correction: >4 threads improve MTP LLMs speed:
Using Qwen3.6-27B-UD-Q4_K_XL.gguf (download: huggingface.co/unsloth/Qwen3.6-27B-MTP-GGUF):
Code ("CUDA build") Select
./llama.cpp/build/bin/llama-server --models-preset 'LLMs.ini' --threads 8 --models-max 1 --no-models-autoload -np 1 --no-warmup --chat-template-kwargs '{"preserve_thinking": true}' --no-mmproj --offline --no-mmap --spec-type draft-mtp --spec-draft-n-max 2
  • 4 threads: ~8.7 tokens per second
  • 6 threads: ~10.8 tokens per second
  • 8 threads: ~12 tokens per second
  • beyond 8 threads the tokens per second number doesn't increase

Source: reddit/"PSA: Test your "threads" argument in llama.cpp (+80% performance in my case)"
#97
News / Balatro mit Würfeln: Roguelike...
Last post by Redaktion - Yesterday at 12:50:19
Dice With Death schickt Spieler in ein Würfelduell gegen den Tod höchstselbst und ist auf Steam aktuell so günstig wie nie zuvor. Das Roguelike ist noch bis zum 22. Juni um 60 Prozent reduziert und kostet knapp 5 Euro.

https://www.notebookcheck.com/Balatro-mit-Wuerfeln-Roguelike-mit-92-positiven-Reviews-erstmals-fuer-5-Euro-auf-Steam.1320621.0.html
#98
Reviews / Re: Acer Swift 16 AI review: H...
Last post by Correction - Yesterday at 12:48:25
Quote from: Same on May 13, 2026, 10:07:22(The number of CPU threads doesn't matter for running AI (aka inferencing) (4 threads pretty much tops-out a dual-channel PC))
Correction: >4 threads inr MTP:
Using Qwen3.6-27B-UD-Q4_K_XL.gguf (download: huggingface.co/unsloth/Qwen3.6-27B-MTP-GGUF):
Code ("CUDA build") Select
./llama.cpp/build/bin/llama-server --models-preset 'LLMs.ini' --threads 8 --models-max 1 --no-models-autoload -np 1 --no-warmup --chat-template-kwargs '{"preserve_thinking": true}' --no-mmproj --offline --no-mmap --spec-type draft-mtp --spec-draft-n-max 2
  • 4 threads: ~8.7 tokens per second
  • 6 threads: ~10.8 tokens per second
  • 8 threads: ~12 tokens per second
  • beyond 8 threads the tokens per second number doesn't increase

Source: reddit/"PSA: Test your "threads" argument in llama.cpp (+80% performance in my case)"
#99
Reviews / Re: Minisforum AI X1 Pro with ...
Last post by Correction - Yesterday at 12:47:29
The replay is meant for the following, not for "I'm not impressed. The M..":
Quote from: Very slow for AI on May 18, 2026, 12:04:34(The number of CPU threads doesn't matter for running AI (aka inferencing) (4 threads pretty much tops-out a dual-channel PC))
#100
Reviews / Re: Minisforum AI X1 Pro with ...
Last post by Correction - Yesterday at 12:45:21
Quote from: Woof on May 25, 2026, 15:38:16I'm not impressed. The Mac Mini M5 is about to come out, which will be cheaper and faster.
Correction: >4 threads inr MTP:
Using Qwen3.6-27B-UD-Q4_K_XL.gguf (download: huggingface.co/unsloth/Qwen3.6-27B-MTP-GGUF):
Code ("CUDA build") Select
./llama.cpp/build/bin/llama-server --models-preset 'LLMs.ini' --threads 8 --models-max 1 --no-models-autoload -np 1 --no-warmup --chat-template-kwargs '{"preserve_thinking": true}' --no-mmproj --offline --no-mmap --spec-type draft-mtp --spec-draft-n-max 2
  • 4 threads: ~8.7 tokens per second
  • 6 threads: ~10.8 tokens per second
  • 8 threads: ~12 tokens per second
  • beyond 8 threads the tokens per second number doesn't increase

(Initial source in below post..dumb spam protection says no phon* numbers allowed)