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#91
News / Pokémon Winds and Waves leak h...
Last post by Redaktion - Today at 00:25:02
Leaked dialogue from the Gen 10 Pokémon game describes a massive world consisting of 100 islands. Game Freak could rely on procedural generation to avoid a Pokémon Winds and Waves release date delay. The text from a beta version also mentions Majinization, a possible new battle mechanic.

https://www.notebookcheck.net/Pokemon-Winds-and-Waves-leak-hints-at-100-islands-in-open-world-gen-10-Switch-2-game.1414781.0.html
#92
News / Re: Limited edition Casio G-Sh...
Last post by Shlomo - Today at 00:00:49
Did I read that right? A Casio watch retailing for $80,000 US Dollars?
It's a razy world out there.
#93
News / Timex debuts affordable Deepwa...
Last post by Redaktion - Yesterday at 23:29:49
Timex is freshening up its Deepwater Arctic 200 dive watch with a cool makeover with two striking new dégradé dials. The new models pair retro-inspired styling with a 200-meter water-resistance rating, sapphire crystal, ceramic bezel, and durable HNBR rubber straps.

https://www.notebookcheck.net/Timex-debuts-affordable-Deepwater-Arctic-divers-with-degrade-dials-sapphire-crystal-and-HNBR-straps.1413781.0.html
#94
News / Neurable One EEG ANC headphone...
Last post by Redaktion - Yesterday at 23:25:42
The Neurable One ANC headphones combine wireless audio with built-in 12-channel EEG brain monitoring, enabling users to track focus, cognitive load, calmness, and other mental metrics without gel-based sensors. They brings brain-computer interface technology to consumers for brain-state tracking and experimentation.

https://www.notebookcheck.net/Neurable-One-EEG-ANC-headphones-Mind-reading-headphones-monitor-brain-state.1414795.0.html
#95
News / Re: Apple is reportedly develo...
Last post by Gallo123 - Yesterday at 23:08:18
It's been a decade since Apple launched it's Home products and like clockwork it continues to make s*** products. No doubt this will be over priced.

What are they solving here when home video cameras are as cheap as $30? Do they think it's more private if it describes someone being naked instead of video?
#96
News / Rated 90% positive on Steam, t...
Last post by Redaktion - Yesterday at 23:05:43
Firewatch is an adventure game published by Panic that follows a young man who finds himself deep in the forest. You'll have to make decisions and try to uncover the truth behind a mystery. And right now, it is available for less than $4.

https://www.notebookcheck.net/Rated-90-positive-on-Steam-this-adventure-game-is-currently-80-off.1414785.0.html
#97
News / Re: Oppo Find X10 und Find X10...
Last post by Alexander Fagot - Yesterday at 23:05:03
Quote from: Ryudo on Yesterday at 15:51:51Nur 100,- Euro mehr als zum Vorjahr? Das ist ja fast noch moderat. Eure Meldung stimmt nicht, auch im Vorjahr hat man das Ultra Modell in Europa nur mit 12GB RAM angeboten!
Durch diverse Rabatte und Beigaben konnte man im letzten Jahr auch noch den Preis drücken. Neben dem RAM ist aber vor Allem der kleinere Akku (zum China Modell), ein absolutes NO GO!!

Danke für den Hinweis, Fehler korrigiert.
#98
News / Re: Oppo Find X10 and Find X10...
Last post by Svenderman - Yesterday at 22:44:45
These companies have completely lost it. When will people stop participating in this madness? They can just ask any prices and people are dum- enough to buy it still. Why are we like that. When is it enough? These phones cost $100 in materials and maybe $300 in R&D and labor. Please, stop paying these prices. We are our own doom.
I will get a last years phone. I will not participate in this.
#99
News / Waffle Home wireless phone let...
Last post by Redaktion - Yesterday at 22:32:13
The Waffle Home phone is a kid-friendly wireless phone that eliminates apps, social media, gaming, and unwanted contacts while providing safe communication through parent-approved calling. Available with free and paid calling plans, it also offers GPS tracking and parental controls through a companion smartphone app.

https://www.notebookcheck.net/Waffle-Home-wireless-phone-lets-children-call-mom-for-free-while-eliminating-doomscrolling-and-social-media-harm.1414794.0.html
#100
News / Re: PS6 GPU possibly identifie...
Last post by unlikely, here's why - Yesterday at 22:27:22
Quoteand 16-24 GB LPDDR5X VRAM.
If it's still 16 GB RAM / unified memory, that would be disappointing.

QuoteThis GPU could power one of the next-generation RDNA 5 desktop GPUs.
Sure, just like the RX 6700 non-XT powers the PS5 (=not a custom GPU die).

QuoteYes, laptop memory isn't typically used for desktop-class GPUs, but it is not impossible.
PS5 448.0 GB/s. Let's say PS6 will be 50% faster, so it needs 50% higher memory bandwidth: 448 GB/s * 1.5 = 672 GB/s (raw GPU performance is memory-bound, so this number must be achieved / is a must). What kind of a memory bit bus width interface would be needed for 672 GB/s? Using LPDDR5X-8000 memory, it would be: 672 GB/s = 672-bit*8000 MT/s / 1000 / 8.

For comparison:
  • Strix Halo is using 256-bit and LPDDR5X-8000. 256-bit is the same as a quad-channel desktop (workstation) PC (a normal PC is dual-channel (2*64-bit per channel = 128-bit)).
  • An Apple M5 Max is 614 GB/s (en.wikipedia.org/wiki/Apple_M5). And you know the prices of those M5 Max-based devices (it even rhymes, so it must be true..I mean high [prices]).

So is it possible? Yes, but the price would be ridiculous (in the vicinity of a M5 Max device). But since the 670 GB/s number is a must (RTX 5070 type of performance, btw.), how to achieve it otherwise, but not using such a wide and expensive memory interface? Easy, either use GDDR7 memory (PS5 uses GDDR6 (techpowerup.com/gpu-specs/playstation-5-gpu.c3480), so it would be a natural continuation) or the use of fast 16000 MT/s LPDDR6(X) memory (= 2x the bandwidth per bit), which would about halven the required memory bit bus interface to 336-bit (24-bit per LPDDR6(X) channel * 28 LPDDR6 chips): 672 GB/s = 336-bit * 16000 / 1000 / 8.

Gorgon Halo (256-bit memory interface) is up to 192 GB. This is 16 LPDDR5X chips at 16-bit per channel -> 192 GB / 16 chips = 12 GB per chip. But the PS6 is not 192 GB, it's 16 GB to 24 GB (according to this news's rumor), so how do you get that using LPDDR5X or LPDDR6(X)? 672-bit / 16-bit per chip = 42 chips (the answer to the you know what question). 42 * 0.5 GB per chip = 21 GB (V)RAM / unified memory. I guess it works out, but it would be 42 chips (plus/minus). 32 chips for 16 GB VRAM and 48 chips for 24 GB VRAM. Using a RTX 5070' GDDR7 and 672 GB/s as an example: 192-bit / 32-bit per GDDR7 chip = 6 chips, which is much more convenient.

GDDR7: 672 GB/s / 192-bit = 3.5 GB/s per bit.
LPDDR5X (using 8000 MT/s): 672 GB/s / 672-bit = 1 GB/s per bit.
LPDDR6(X) (using 16000 MT/s): 672 GB/s / 336-bit = 2 GB/s per bit.
The wider the memory bit bus width, the bigger and more expensive the GPU will be.
Even a 336-bit wide APU interface using LPDDR6(X) wouldn't be cheap (a 32 GB Strix Halo mini-PC is like $2000 and now multiply it by 1.3 (336/256)).
It's gonna be GDDR7(X), unless (the calculated) 0.5 GB per chip, low density LPDDR5X or LPDDR6(X) memory chips are so much cheaper that it works out, but the price per GB for both memory types is about the same for the usual densities and I don't think 0.5 GB densities will be that much cheaper.