Think I'm going to wait a few more gens, for the rich to subsidise this further and the company can reduce prices more with economics of scale as they get more popular.
JustJoshTech have commented that while the build quality has improved it's still not up there with Lenovo's most premium designs. Which at this price range, one kind of expects.
Quote from: But(t) on April 22, 2026, 09:50:17Do they explain, why AMDone is treated as a 3rd world citizen?
Likely when they were designing the SoC / APU many years ago, it didn't make the cut in terms of features that needed to be prioritised and implemented. Or didn't simply didn't matchup with the timelines / deadlines and budget constraints they had, if I had to guess.
Remember AMD being pretty pissed that they had to implement a minimum 40-50+ TOP NPU as it was a requirement for Microsoft in order to secure contracts with them. And then in the end it was barely even used much by windows 11 anyway. Perhaps if they didn't waste all that valuable development time on this they could have worked on improving memory support(?) who knows..
I don't think there is a simple fix to this and it's a limitation of hardware (no firmware update can resolve this).
Someone can correct me on this, as I forget where I read this now, but didn't AMD recently announce LPCAMM2 support for one of their upcoming massive Data centre CDNA APUs? Like none of their existing ones support it yet, they literally had to revise even their enterprise hardware to support it.
Quote from: But(t) on April 22, 2026, 09:50:17not releasing FSR4 INT8
Recently, an ex-AMD employee who was like one of the lead engineers who worked on FSR for RDNA2/3/4 mentioned on discord that's there's apparently been an exodus of AMD talent, with regards to the core team members that worked on FSR. Many of them leaving to Nvidia and Intel.
So it's not looking good considering AMDs FSR team has always been tiny. I suppose this explains valve pretty much doing the entire heavy lifting work in porting FSR4 to RDNA2/3 in Linux now. And pretty much why Sony started working on PSSR by themselves too.