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Posted by Juj
 - November 18, 2020, 16:29:46
"No, the PS5 won't offer anywhere near the graphics performance of Xbox Series X:"

Now fucks PS5 the Xbox. What now? Maybe du should just talking with knowledge
Posted by Darrell M Barton
 - August 06, 2020, 07:07:58
We have die sizes of what RDNA2 GPU and CU count. PS5 is 36cu an same die size. As lowest sku RDNA2.And matches perfectly with the RDNA1 revision with RDNA2 CU an IPC. Same size an CUs exactly same.Logic says its one of these 2. XSX on the other hand matches perfectly with CU count and Die as 340² size. Which is just a higher Tier GPU than what PS5 is. Common sense.
Posted by Peter .N
 - July 21, 2020, 00:08:28
We will always see the same difference between the ps5 and the xbox x series that we saw with the ps4pro and xbox onex. The ps5 will always have more trouble doing the 4k with the new graphics settings much groundier
Posted by bman
 - June 15, 2020, 10:20:50
Quote from: Alistair Lowe on April 11, 2020, 02:37:55
I suspect Sony's plan is quite simple, keep cost down and optimise day 1 performance. By sticking with a fixed power supply and thermal dissipation limit, the power and cooling solution can be much cheaper. Less CUs means higher yield, smaller die, cheaper chip. I imagine we will see a surprisingly low market launch price.

With regards performance, suggestions from developers are that it is much easier to gain 100% performance from the PS5 than it is the Xbox Series X. The SSD performance is faster to the point of workable texture streaming, DMA'd into the graphics RAM with a special cache scrubber to reduce the impact. A single RAM speed removes the concerns and need to optimise its use. Good tooling is also rumoured to be a factor. I also don't completely agree with NotebookCheck's take on clock vs performance scalability, it's a new architecture on a chip that has been designed with a high clock in-mind, OK maybe they can't drastically change the paradigm but they're going to have looked at addressing at least some of the bottlenecks.

Most importantly, I think the argument Cerny was trying to make, which I agree with, is release a console on day 1 that is affordable, sleek and quiet, that game developers are going to be able to fully utilise early on. By the time game developers have managed to fully optimise their offerings on the competition and make use of those extra 2TF, as is now the industry trend, it's going to be time for the PS5 Pro, for those who care about performance.

You're wrong the extra power will be used immediately just like base Xbox One and PS4 even at launch Battlefield 4 only ran at 720p and then 900p on PS4 and this was a continual trend throughout the generation PS4 had higher resolutions then Xbox One X beat PS4 Pro in the same fashion.
Posted by Frodo
 - May 23, 2020, 09:47:35
Quote from: Xtra on March 24, 2020, 18:24:50
Well I don't know much about RDNA 1 or 2 but whether Xbox is more powerful than ps doesn't matter in Africa esp Kenya over 90% of gamers and game arcades have PS4/pro believe me PS5 will be all people care about ... so it's a no-brainer most people don't know what a Tflop is but they know Spiderman  ;D
Yeah, people somehow have a hard time understanding that. The audience is different, and the use case is different. And when talking about "A gaming PC will be faster"--good luck building a gaming PC with comparable performance at the price the PS5 and XSX will ship at. For a _whole lot_ of families and households the consoles just make more sense.
Posted by DMac87
 - May 03, 2020, 19:45:09
If the reports about AMD giving Sony's GPU some features from RDNA 3 are correct it could make things interesting. I was told by a friend in the gaming industry that Sony has a trick up their sleeve that they are hiding until Microsoft well into production. So naturally when the specs were revealed I thought he was full of s***..... maybe he's not lol. (He does artistic design at a AAA studio not affiliated with Sony or Microsoft. He says games in this generation will be time limited, not hardware limited, and that who ever invests in game engine tech will stand out. The more time a developer can spend creating their vision vs battling bugs and game engine limitations, the better. He also talked about the sweet spot for churning out games, and how development problems are seriously holding some franchises back. He also talked about the fight with the corporate side to exclude or at least limit microtransactions and excessive paid content.)
Posted by Alistair Lowe
 - April 11, 2020, 02:37:55
I suspect Sony's plan is quite simple, keep cost down and optimise day 1 performance. By sticking with a fixed power supply and thermal dissipation limit, the power and cooling solution can be much cheaper. Less CUs means higher yield, smaller die, cheaper chip. I imagine we will see a surprisingly low market launch price.

With regards performance, suggestions from developers are that it is much easier to gain 100% performance from the PS5 than it is the Xbox Series X. The SSD performance is faster to the point of workable texture streaming, DMA'd into the graphics RAM with a special cache scrubber to reduce the impact. A single RAM speed removes the concerns and need to optimise its use. Good tooling is also rumoured to be a factor. I also don't completely agree with NotebookCheck's take on clock vs performance scalability, it's a new architecture on a chip that has been designed with a high clock in-mind, OK maybe they can't drastically change the paradigm but they're going to have looked at addressing at least some of the bottlenecks.

Most importantly, I think the argument Cerny was trying to make, which I agree with, is release a console on day 1 that is affordable, sleek and quiet, that game developers are going to be able to fully utilise early on. By the time game developers have managed to fully optimise their offerings on the competition and make use of those extra 2TF, as is now the industry trend, it's going to be time for the PS5 Pro, for those who care about performance.
Posted by Edmárcio
 - April 09, 2020, 21:10:38
Can you know overclock a RDNA 2 card to have a more reliable and accurate example?
Posted by James richardson
 - April 07, 2020, 00:18:40
Ok to people claiming a faster ssd will allow sony to push more detail arent thinking about it logically. The hard drives in both systems will be used as virtual ram but that doesn't mean direct to the gpu access! Even if it did have direct access it would only cause additive memory bandwidth. Which means 453gbs a second total bandwidth which is not how it works anyway but its still puts it at a large bandwidth loss to the 560gbs a second on the XSX. Even being able to stream the texture data faster wouldnt mean it just goes straight to framebuffer. Textures are handled by texture map units which are attached to each compute unit. The filter and perspective correct the textures and the shader cores alter them for light and color changes. The series X has more memory bandwidth and 16 more texture map units and compute units so even if sony could pull of bandwidth defying magic it doesnt mean it has the resources to display the textures! Also if the clocks speeds on the ps5 werent boost clocks with variable power management they wouldnt have said it in the sony presentation. Boost clocks are all well and good but if you look at the interview cerny did with digital foundry you would see that cerny says the clock speeds vary between every system! This has to be a problem with fine optimization for devs. The devkits only have locked profiles for the clock speeds where devs can choose what gets the higher clock rate so with only dev kits to work with predictable performance on retail builds may be difficult unless the devs find the average amount clocks can sway on retail consoles and pad that into their game. Which could leave a small amount of performance on the table. To me the series x is built to grow in power for the future where the ps5 will take alot more work to get more performance. Im not a fanboy ive owned every sony amd microsoft console ever made.
Posted by Anthon Thomas
 - March 26, 2020, 10:02:35
@shavedbroom I appreciate what Microsoft have built, but the XSX has no real USP.

Both consoles specs will be surpassed by the PC in less than a year.   XSX games will arrive on both PC and Xbox 1X, so theres no need to buy one. People that want 30% more GPU and more 10% CPU will buy their game for  their faster PC.   People that want exclusive titles will keep buying Playstations.   Why do you think Sony keep winning each generation.
Posted by shavedbroom
 - March 26, 2020, 01:22:56
Easy choice, XSX for the guys that saying PS5 is close, go build a PC with with 30% less GPU power, 10% less CPU power and double as fast SSD and tell me how your fps and detail levels can be to get same fps :D
Posted by Anthon Thomas
 - March 25, 2020, 23:14:10
If you watch Cerny's talk again, he stated that the power draw was fixed in PS5, this was to prevent having to guess thermals, and prevent throttling.
Fixed power draw equates to fixed thermal levels, which means the boost clock can stay at peak in most situations.
It has less CU's, which may actually help eradicate overhead in CU utilisation, but we have higher clocks  which boost any non-alu operations too.
Add to that the IO CoProcessors, tempest SPU, and highly available SSD as RAM, we have a very interesting and well optimised machine.
Posted by Elias y
 - March 25, 2020, 09:56:45
So this was a focus on pure teraflops, but ignoring other enhancement to the overall ps5 chipset. Regardless, the multiplats will be on par and ps5 will still own the exclusives department, just as the  last few generations against xbox. Xbox did a poor job last gen with overall exclusives, while sony keeps releasing exclusives till the end. Look at the cpu and gpu power available on pc, and look how sony has performed with it's limited capabailities of the ps4. If you think xbox series x will have better looking exclusives you are kidding yourselves.  Sony are more ambitious with pushing hardware coupled with their amazing game engines.
Posted by Xtra
 - March 24, 2020, 18:24:50
Well I don't know much about RDNA 1 or 2 but whether Xbox is more powerful than ps doesn't matter in Africa esp Kenya over 90% of gamers and game arcades have PS4/pro believe me PS5 will be all people care about.sony don't need to advertise coz here it's all about how many games you can play with friends..you can go for miles looking for someone to exchange an Xbox game and also exclusive ps4 games don't play on PC unlike Xbox games which makes having a console at home special..kids call all consoles PS  ;D there are hundreds of used ps4 for sale as cheap as $200 used pro $300 new $350 and games are dirt cheap too Xbox1 X new $450 used $350 instead of Xbox guys get laptops and get to play some of those games but at home you will find a PS4... so it's a no-brainer most people don't know what a Tflop is but they know Spiderman  ;D
Posted by Jonathan Quiceno
 - March 22, 2020, 20:15:33
This article I think is just to spark up a unnecessary debat. This guy is not a Mastermind like Cerny . If he was he wouldn't be writing an article like this. Second thing to point out Multiple  game developers are staying it's a shame people are consetraiting so much on the T-Flops. I quote devs are saying the PS5 surpasses the Xbox series X in multiple ways . They are saying it's a shame bc people are getting fed misinformation that the Xbox series x is way more powerful which is the exact opposite of what the devs are saying which in turn there will be way more people like this clown stating how much more powerful the Xbox series x is . All I have to say is Google it. You will find plenty of articles stating game devs who are working on both new consoles clearly state ps5 is significantly more powerful in mores ways than one than the series x . Facts 💯