Interesting analysis! The comparison to Hitman is spot-on - unlike Agent 47, Bonddoesn't get penalized for going loud, which definitely changes the stealth dynamic. I'vebeen documenting advanced stealth strategies at g.gameguidenest.com that push themechanics to their limits - including exact Al vision cone data, sound radius values,and body hiding thresholds. Also covers when stealth is actually worth it vs. going loud.All tested in-game. Might be useful for players who want to master the social stealth
system despite the game's leniency!