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Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32MB memory

Started by Redaktion, Today at 05:25:04

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Redaktion

A new Game Maker's Toolkit video examines how Rockstar made Grand Theft Auto III's Liberty City work within the PlayStation 2's 32MB memory limit by using a dynamic asset-streaming system. Through source-code analysis and a modded executable, Mark Brown shows how the game continuously loaded nearby city sectors while unloading areas behind the player, creating the illusion of a seamless open world.

https://www.notebookcheck.net/Modder-details-how-Rockstar-Games-fit-GTA-III-Liberty-City-s-open-world-in-the-PS2-s-measly-32MB-memory.1298873.0.html

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