I would still like to see how the efficiency is under mixed loads when stressing the 3d graphics driver stack to it's limits with capped tdp (15w, 17w, 20w, 25w, 28w, 35w, 45w, etc).
Stuff like running modern 3d emulators such as shadps4, rpcs3, xemu, etc @ capped framerates (30/60).
How it compares vs other SoCs / APUs (halo, etc). I think what you'll find is PTL still has the advantage but it's no as large anymore.
It'd also be nice if when running games more optimized settings were used. I'm seeing often a PTL chip when being benchmarked using 50w (25w going towards igpu), like c'mon, you do not need 25w for the cpu alone, you could probably cap cpu wattage to 15w or even 12w-13w and it would still perform 95% as well in most games. (Besides like super heavy cpu ones like bf6) That would give significantly better battery life and less noise / heat output..
C'mon NBC Team. Ive faith in you. :')