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Zelda: Ocarina of Time remake is 1080p/60 fps, but no DLSS hurts performance, says analysis

Started by Redaktion, Today at 04:00:12

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Redaktion

Digital Foundry praises the Zelda: Ocarina of Time remake performance showcased at the Nintendo Direct. Deciding against Unreal Engine 5 helped deliver smooth 60 fps graphics. Still, DLSS upscaling would have benefited the excessively sharpened 1080p images in the Switch 2 game.

https://www.notebookcheck.net/Zelda-Ocarina-of-Time-remake-is-1080p-60-fps-but-no-DLSS-hurts-performance-says-analysis.1397911.0.html


abc

> already hits 1080/60 for handheld
> mmm still need DLSS

I just finished RDR Undead Nightmare on Switch 2, and blown away how RAGE handled the game when docked. Sure, the lighting is outdated but the frame pacing, render distance and texture quality shows how well an optimized game can take advantage on Switch 2. Putting DLSS just to band aid sounds like what nvidia investor would say

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