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Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32MB memory

Started by Redaktion, Yesterday at 05:25:04

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Redaktion

A new Game Maker's Toolkit video examines how Rockstar made Grand Theft Auto III's Liberty City work within the PlayStation 2's 32MB memory limit by using a dynamic asset-streaming system. Through source-code analysis and a modded executable, Mark Brown shows how the game continuously loaded nearby city sectors while unloading areas behind the player, creating the illusion of a seamless open world.

https://www.notebookcheck.net/Modder-details-how-Rockstar-Games-fit-GTA-III-Liberty-City-s-open-world-in-the-PS2-s-measly-32MB-memory.1298873.0.html

EdForce1

Calling Mark Brown a modder is doing him a bit of a disservice. The man has made TONS of videos on his YouTube that has 1 million+ subscribers, so "content creator" is a far better title. On top of that, he has released 2 games as a solo developer, so "game developer" also fits. But modder? That's selling him way, way short.

ai slop

So basically, what rockstar pointed out in previews with gaming magazines over 25 years is now being used as 'content' by some retard?

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