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Highguard dev blames content creators for the game's failure - "We were dead on arrival"

Started by Redaktion, Yesterday at 23:00:03

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Redaktion

Highguard turned out to be a failure for Wildlight Entertainment, and according to the former Lead Tech Artist at Wildlight, the game was labeled a failure before it ever had a fair chance.

https://www.notebookcheck.net/Highguard-dev-blames-content-creators-for-the-game-s-failure-We-were-dead-on-arrival.1225463.0.html

GeorgeS

    "At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial."

While I have ZERO interest in this type of game I have to wonder how many (if any?) of the 'review bombs' were an effort funded by other stake holders in the genre?

There are many "botfarms" out there and many of them are rentable.

Danboyo

There were also major technical hiccups for the first day(s) so many reviews were negative because a lot of players couldn't get past the start screen.

Worgarthe

Quote from: GeorgeS on Yesterday at 23:43:32"At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial."

While I have ZERO interest in this type of game I have to wonder how many (if any?) of the 'review bombs' were an effort funded by other stake holders in the genre?

There are many "botfarms" out there and many of them are rentable.

Pretty much 100% bots. No one can give an extensive negative review about the game with "0.1 hours played" as it happened with that game (and many others actually).

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