Quote from: Huzo on Yesterday at 13:08:40Uhh, The Finals and Robocop?
He's technically right but the problem is the studios that have the time, resources and money to do this don't need to be using his engine to begin with and just use their own custom engine.
The whole point of his engine is to make it faster to build / prototype a game for small indie devs which lack experience and have limited budgets. They don't know the inner workings of how to optimize UE5. So it's going to be difficult for that audience to do what he's asking them to do..
Yeah, but that's a "you" (dev) problem and these so-called low-budget (Indie, ect) studios knew this going in but they still pulled-the-plug on UE5 anyway. So, there's no excuse on the dev part (regardless of budget) to release inferior products and expect for users to still support them and just overlook these serious issues in UE5 for years now. That's making it all about the dev; screw the customer(s).
I betcha these same Indie devs, you speak of, would not spend their money on something that only works half-butt; and that should lead these devs to want to do better, from the start, and all parties just needs to stop blaming each other and either do better or close up shop.
Devs, and Sweeney, can't have it both ways. Poor products does not equals increase profits. Users do not give free money to devs because they like them or care more about the studio over their HARD EARNED purchase.