Now, bringing back this feature will bring me back to the RE franchise. I never even purchased RE7 or RE8; not because of jump-scares (which I consider cheap and not real horror), but because of only the first-person perspective and the awkward, unnatural movement. All games should give the user the choice of a first- and third-person option.
That said, many things still remains the same, though... and it's really sad after all of these decades later; like the way the protagonist interacts with the world just feels off... e.g. Shoving doors open with their shoulder or elbow and not turning a door knob with their hands instead, picking up items by clicking a button in - and it just stupidly floats in your face - instead of using their hands and the hands properly aligned the face with the object, never flipping a light switch with their fingers, or properly interacting with the environment at all, decades later now.
I mean, c'mon... developers can cripple our rigs with excessive ray tracing and path-traced lighting effects, ect. but they still can't figure out how to let a character actually pick up an object with their hands? How is it still impossible to crawl under a bed, hide anywhere... e.g. closets, ect; climb through a window smoothly, take proper cover, or use random objects (like furniture, ect.) as weapons (this is a survival horror, remember)?
You're supposed to be improvising, scavenging, fighting to survive. Yet the interactivity hasn't meaningfully evolved in decades.
And why is the protagonist in RER so... dumb?! Those loud shoes clomping around, she panicking and screaming at every turn... like that's going to help the situation? It breaks immersion. Uh... and the gameplay loop; searching room after room, drawer after drawer; feels stale and very dated from pass RE's titles. It's the same formula we've seen since the 90s. It was innovative once, but now it's just rote.
The Resident Evil franchise desperately needs a modern overhaul. A compelling story means nothing if the core mechanics and environmental interaction feel frozen in time (hence, a one up to a couple playthrough tops... nothing that makes the user to want to keep playing for years)... we desperately need more realism, more physicality, more freedom & more TRUE horror. The bump in character texture/graphics have an today's expected appeal but the underlying design is still stuck in the past.