Of course, there are major differences in the types of AI used in games. But this was Shuntaro Furukawa's response (linked in the article) when asked about generative AI:
"In the gaming industry, AI-like technologies have long been used – for example, to control the movements of opponents – so I believe that game development and AI technology have always had a close relationship. Geneative AI, which has recently become a major topic, can be used in creative ways, but we recognize that it can also evoke problems related to intellectual property rights."
I assume that because Furukawa brought up AI used to program enemies, that's why it was part of this article. I also don't see a problem with having a broader discussion about AI in games, and what ways developers should or shouldn't be using it.