English => News => Topic started by: Redaktion on May 17, 2026, 05:25:04
Title: Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32MB memory
Post by: Redaktion on May 17, 2026, 05:25:04
A new Game Maker's Toolkit video examines how Rockstar made Grand Theft Auto III's Liberty City work within the PlayStation 2's 32MB memory limit by using a dynamic asset-streaming system. Through source-code analysis and a modded executable, Mark Brown shows how the game continuously loaded nearby city sectors while unloading areas behind the player, creating the illusion of a seamless open world.