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English => News => Topic started by: Redaktion on May 17, 2026, 05:25:04

Title: Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32MB memory
Post by: Redaktion on May 17, 2026, 05:25:04
A new Game Maker's Toolkit video examines how Rockstar made Grand Theft Auto III's Liberty City work within the PlayStation 2's 32MB memory limit by using a dynamic asset-streaming system. Through source-code analysis and a modded executable, Mark Brown shows how the game continuously loaded nearby city sectors while unloading areas behind the player, creating the illusion of a seamless open world.

https://www.notebookcheck.net/Modder-details-how-Rockstar-Games-fit-GTA-III-Liberty-City-s-open-world-in-the-PS2-s-measly-32MB-memory.1298873.0.html
Title: Re: Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32M
Post by: EdForce1 on May 18, 2026, 06:28:04
Calling Mark Brown a modder is doing him a bit of a disservice. The man has made TONS of videos on his YouTube that has 1 million+ subscribers, so "content creator" is a far better title. On top of that, he has released 2 games as a solo developer, so "game developer" also fits. But modder? That's selling him way, way short.
Title: Re: Modder details how Rockstar Games fit GTA III: Liberty City's open world in the PS2’s measly 32M
Post by: ai slop on May 18, 2026, 12:17:12
So basically, what rockstar pointed out in previews with gaming magazines over 25 years is now being used as 'content' by some retard?