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English => Miscellaneous => Topic started by: Redaktion on March 18, 2026, 10:17:28

Title: Frame generation does boost FPS, but at what cost?
Post by: Redaktion on March 18, 2026, 10:17:28
Frame generation can boost FPS by up to 3-4×, but does it improve real responsiveness? Higher frame rates may mask latency and uneven frame pacing, which makes performance harder to judge. It helps on low-power hardware, but native performance still matters most.

https://www.notebookcheck.net/Frame-generation-does-boost-FPS-but-at-what-cost.1252891.0.html
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: meandmybroshatenvidia on March 18, 2026, 13:20:36
To hell with NVIDIA. To hell with DLSS. To hell with Ai. To hell with Jensen.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Gallo123 on March 18, 2026, 17:39:07
Maybe just stop demanding stupid levels of FPS. Remember when 60FPS was cool? Now you have people buying 144hz monitors then upgrading to 240 then 360 the complain they can't get native 4K graphics.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: jdrch on March 18, 2026, 18:59:01
QuoteHigher frame rates may mask latency and uneven frame pacing, which makes performance harder to judge

That's literally the entire point of the tech. But frame generation has mostly been driven by gamers' own insane obsession with framerate.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Xorx on March 20, 2026, 08:12:10
It depends on your base framerate.
When your base FPS is already low, Frame Generation just adds more fake frames and doesn't really reduce latency but keeps it pretty much the same.

FG has always been a tool for mid-to-high-end GPUs. It was never meant to magically turn a weak PC into a high-performance machine.

What did you expect...
The higher your base framerate, the lower your latency.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Clueless on March 20, 2026, 09:13:56
Quote from: Xorx on March 20, 2026, 08:12:10What did you expect...

Is it supposed to boost minimum FPS, like 1% lows?
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Drof on March 20, 2026, 19:42:38
There is no universe in which frame gen would ever be required for Counterstrike. The system requirements for CS are as low as feasibly possible to maximise engagement. Valorant is a better example.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Xorx on March 21, 2026, 00:26:13
Quote from: Clueless on March 20, 2026, 09:13:56
Quote from: Xorx on March 20, 2026, 08:12:10What did you expect...

Is it supposed to boost minimum FPS, like 1% lows?

It can't magically boost your 1% lows. Those are defined by your real frames, not the generated ones.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Clueless on March 22, 2026, 03:41:56
Quote from: Xorx on March 21, 2026, 00:26:13It can't magically boost your 1% lows. Those are defined by your real frames, not the generated ones.

Yeah. What I find odd is, JustJoshTech's recent panther lake laptop benchmarks..with frame gen on, the minimum FPS doesn't change but it like doubles for strix halo and rtx 4060 laptops?

I mean, I know panther lake is slower but when you look at frame gen off the difference in minimum FPS 1% FPS lows isn't as big as when on. It's like off only 25% slower and on... 2x as slow... Just doesn't add up to me.
Title: Re: Frame generation does boost FPS, but at what cost?
Post by: Xorx on March 23, 2026, 09:57:10
Quote from: Clueless on March 22, 2026, 03:41:56
Quote from: Xorx on March 21, 2026, 00:26:13It can't magically boost your 1% lows. Those are defined by your real frames, not the generated ones.

Yeah. What I find odd is, JustJoshTech's recent panther lake laptop benchmarks..with frame gen on, the minimum FPS doesn't change but it like doubles for strix halo and rtx 4060 laptops?

I mean, I know panther lake is slower but when you look at frame gen off the difference in minimum FPS 1% FPS lows isn't as big as when on. It's like off only 25% slower and on... 2x as slow... Just doesn't add up to me.

Yeah with frame generation, 1% lows can be misleading because they often include generated frames.
The real performance still comes from the base framerate, you know FG tends to amplify differences when the base FPS is lower or less stable, which is why the gap looks much bigger.