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Hersteller => Lenovo / IBM => Topic started by: Stellaol on November 22, 2025, 04:37:17

Title: MMOexp ARC Raiders: Collapsed or cluttered corners
Post by: Stellaol on November 22, 2025, 04:37:17
After you've spent enough time raiding the Rust Belt and working through ARC Raiders' early questlines, you'll eventually unlock Stella Montis, the game's first major post-launch map. This new zone is darker, denser, and far more labyrinthine than anything before it-and it also serves as the setting for Lance's quest "In My Image." Your goal is simple on paper: locate and loot three androids scattered somewhere within Stella Montis. In practice, though, this quest can take some patience, persistence, and smart navigation.

This guide covers everything you need to know to complete "In My Image," including how to prepare, what the androids look like, and where you're likely to find them on this unpredictable new map.

Before You Begin: What You Need to Know

One of the best pieces of news about this quest is that you do not have to extract from Stella Montis for your progress to count. Even if you get eliminated, the androids you've already looted still apply toward the quest total. That means you're free to bring in a free ARCR Items if your only goal is exploring and locating androids. Doing so eliminates the risk of losing valuable gear if you run into another raider squad or get cornered by Shredders.

Since Stella Montis is a winding maze of rooms, debris, upper platforms, and chokepoints, a lightweight or mobility-focused loadout is usually ideal for scouting. Expect to spend time examining hallways, staircases, and secluded corners-androids aren't always right in your line of sight.

Where to Find Androids in Stella Montis

Although androids do appear in other ARC Raiders maps, such as Blue Gate, only the androids located in Stella Montis count toward this quest, and they uniquely allow you to loot them. You may notice they share the same humanoid model as androids encountered in earlier map levels, but unlike elsewhere, some of the Stella Montis models can actually be interacted with.

Here's where the challenge comes in: the androids that spawn in Stella Montis are not fixed. Their locations appear to shift from run to run, meaning there are no permanently guaranteed spots.

However, several areas tend to produce androids more consistently, and knowing where to look will significantly reduce your search time. The following types of areas have repeatedly yielded android spawns:

Along walls in long hallways

Androids often appear seated or slumped against metal walls, making it easy to run past them if you're sprinting or not checking your edges.

Inside side rooms or storage chambers

Many tucked-away rooms contain inactive androids lying on the ground. Check rooms attached to central corridors or branching off the main objective paths.

Collapsed or cluttered corners

Some androids spawn in visually noisy areas with debris, crates, or pipes. Their humanoid silhouettes can blend into the environment.

Near lower-level machinery or control terminals

Mechanical sections of the map, especially those resembling maintenance floors, frequently house android models.

Even when exploring these high-probability areas, spawn rates vary dramatically between sessions-so you may find several androids in one run and none in the next.

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