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English => News => Topic started by: Redaktion on September 25, 2025, 08:48:16

Title: iPhone 17 Pro Max AAA gaming test shows Resident Evil 4 running at 60 FPS without thermal throttling
Post by: Redaktion on September 25, 2025, 08:48:16
The iPhone 17 Pro Max introduces the new A19 Pro chip and a vapor chamber for improved performance. To test how these upgrades translate to real-world gaming, YouTuber MrMacRight ran benchmarks across several AAA titles in their latest video.

https://www.notebookcheck.net/iPhone-17-Pro-Max-AAA-gaming-test-shows-Resident-Evil-4-running-at-60-FPS-without-thermal-throttling.1122893.0.html
Title: Re: iPhone 17 Pro Max AAA gaming test shows Resident Evil 4 running at 60 FPS without thermal thrott
Post by: iAven9er on September 26, 2025, 21:48:46
And still no one cares. Capcom is wasting their time doing this. Would be better off porting re2,3 and 7 to psvr2 then a port to iphone of all phones. At least on android you'd mayne sell a few but no one iphone will. Such a terrible phone with crap performance.
Title: Re: iPhone 17 Pro Max AAA gaming test shows Resident Evil 4 running at 60 FPS without thermal thrott
Post by: APRT on September 26, 2025, 23:15:17
Quote from: iAven9er on September 26, 2025, 21:48:46no one cares

I think the rationale is less about iPhone and more about getting studios and devs to porting games to the greater apple ecosystem in general.

It might be hard to get someone to port to mac (despite good enough hardware) due to marketshare or lack of. But if the argument is made, porting to iOS, which has a billion devices out there it might be more convincing.

Then once the dev/studio has put all the work into building a metal API backend. From there, it isn't much more work to perhaps make a native mac port.

There's also the whole start game on mac and continue continue on mobile integration. While not all iOS devices may currently be capable, it is forwarding thinking because in future they may very well become performant enough.