The title of the article is a little misleading.
More accurately it should read "Lossless Scaling takes Elden Ring on the SteamOS-powered Lenovo Legion Go S from 40 to 75 FPS at 18 W, with aerifacting and severe input latency"
While I appreciate the technology, I am tired of everyone treating it like a fix all.
AMD needs to fix FSR if they want to charge more for their APUs.
If anyone wants to try Lossless Scaling in SteamOS, we've got a guide on our YouTube channel @InnoVisionGames.