"Still, it's clear that PlayStation's advantage over the struggling Xbox consoles will only grow in the coming months."
Well, sales vs tales is the real factor here, in my opinion.
Gaming spans to all ages... from youth to seniors; and reaches every corner of the globe. In some regions, people may even own a gaming device before they own a television.
These devices do more than entertain; they tell stories (tales) and foster social connections in ways that can extend much farther than traditional forms of social interaction; and push that... uhm... message(s) (Uncle Phil's style).
Of course, most companies would ideally want profitability from all their segments, but that doesn't seem to be Microsoft's primary goal with its Xbox division.
Remember, MS just reported record-profits... again; and now, MS is part of the 4T club. The difference between NVIDIA 4T value & now MS 4T value; MS has an extremely amount of free cash on reserve compared to NVIDIA, folks.
Think about that.
For well over an year you cannot even buy XSX in many EU countries. Microsoft does not want to sale so the sales are low.
It's interesting to see how the sales figures for the Xbox Series X and S are falling short of expectations. This might impact game developers' strategies as they plan for the future. I wonder how this will affect popular games like Bitlife (https://bitlifefree.io/), which thrives on available platforms. It's always fascinating to see how market performance influences game development and player experience overall. What do you think this means for gamers in the long run?
MS is in a pickle because overlap of xbox and windows. Not to mention many people bought xboxes back in the day when PS was overpriced due to the bluray vs HD DVD war. At equal price, most won't bother with an xbox.