Hmm... alright, kinda interesting. Lighting/shadows are better (at first-look... final verdict later) but characters still appears to have a plastic/non-photorealistic look.
So much attention on ray-tracing/path-tracing/lighting today but many devs still neglect the obvious; we still have characters/protagonists/environments look PS3-like in majority of today's AAA titles.
All AAA titles, today, should at least have The Callisto Protocol, Hellblade 2, ect. photorealism textures, MoCap, ect. at a minimum, today.