A new tech demo from Nvidia offers a glimpse into the future of game graphics. Built on Unreal Engine 5, it showcases neural rendering, a technology designed to deliver superior image quality while boosting performance.https://www.notebookcheck.net/Future-of-game-graphics-Nvidia-s-Zorah-tech-demo-showcases-near-photorealistic-visuals.980516.0.html
"Built on Unreal Engine 5..."
Nope. Stop reading right there! Not even the RTX 9000 series, without any tricks, will be capable to run this mess at any staple/smooth fps with stutter-mess involved anywhere.
Why should we keep paying for just lighting, shadows (path-tracing, ect. nonsense) that NO flagship GPU could run at default settings while many of these titles, artistically & physically, still has PS3/360-like atheistics with just a coat of Path-tracing GPU destroyer sprinkled on top; still no evolution in physics/objects... e.g. still no skin/muscle/ deformation, even cloud- atmospheric-rendering today can still destroy a flagship GPU rendering and still no hands PHYSICALLY turning door knobs (just the hand/elbow push to open door... 😏], MoCap... still looks unrealistic (the feet is not even flush to the surface... 😂) in MaNy FUTURE upcoming titles in 2025 & beyond; devs are injecting HUGE amounts of awful grain in their titles too... on & on inferior nonsense... but hey... look at that cool "static" image that's choking that 3k stack GPU, though! 😏
Low key, we need games to be better optimised, not better looking.
Achievable graphical fidelity is fine as it is right now. Performance isn't and flagship cards are now as expensive as some cheap second hand cars - an issue which seems primed to only become worse.
No amount of photorealism and visuals can save a game if that game is bland, boring and terrible to play, like about 95-98% of all new games. Is Baldur's Gate 3 photorealistic? There's your answer about the graphics.
All this obsession with RT and UE5 has created is the worst generation of games in a long time, as well as increasingly expensive hardware due to the need to integrate hardware acceleration dedicated only to RT.