This is fairly easy to explain:
- Just about EVERYONE has a "smart phone" and/or a tablet these days
- Casual 'time wasters' on mobile are popular - pick-up/sit-down easy games
- Game 'clients' or even full games can be compiled to run on mobile devices
- The REAL factor is 'microtransactions' which on mobile games can 'nickel & dime' a player to death
Amazingly, the gaming industry generated $187.7 billion in revenue this year, with mobile games accounting for $92.6 billion and the number of players growing at 4.5% per year!
49% of gaming revenue from mobile devices isn't surprising to meājust look around! Everyone's playing games on Bitlife (https://bitlifemod.org) phones, whether it's during commutes, breaks at work, or while watching TV.
Interesting insights on gaming revenue! Mobile's dominance is no surprise. Would love to see a breakdown of genre-specific revenue within mobile to understand where the growth is truly coming from. Thanks for sharing!
Wow, that's a massive shift to mobile gaming! The convenience factor is undeniable. I wonder if this also reflects the rise of mobile-optimized games like the Wordle Unlimited (https://wordleunlimitedgame.org/) type experiences? Developers definitely need to prioritize mobile-first strategies going forward. This report gives great insights!