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English => News => Topic started by: Redaktion on October 14, 2024, 19:48:08

Title: Decoding Denuvo's impact: How DRM shields early game revenue by up to 20 percent
Post by: Redaktion on October 14, 2024, 19:48:08
A recent study from the University of North Carolina reveals that Denuvo DRM cracks can reduce PC game revenues by 20 percent when broken early after release. However, after 12 weeks, the impact on sales is minimal, suggesting publishers could benefit from short-term DRM use.

https://www.notebookcheck.net/Decoding-Denuvo-s-impact-How-DRM-shields-early-game-revenue-by-up-to-20-percent.901313.0.html
Title: Re: Decoding Denuvo's impact: How DRM shields early game revenue by up to 20 percent
Post by: Swizzy on October 14, 2024, 20:58:22
I wonder how many refuse to buy games that feature denuvo. Avoid like the plague.
Title: Re: Decoding Denuvo's impact: How DRM shields early game revenue by up to 20 percent
Post by: GeorgeS on October 14, 2024, 21:45:12
Considering that I generally shop in the "bargan bin" these days (IE: years after initial release) the at release DRM is not an issue.

The constant addition of "online" requirements for single player offline games is rather annoying to say the least. :(
Title: Re: Decoding Denuvo's impact: How DRM shields early game revenue by up to 20 percent
Post by: Gallo123 on October 15, 2024, 04:44:18
It is nearly 2025 and we're still making the argument that a pirated game equals a lost sale?

I wonder if these same people consider watching cable TV at a Sports bar equals lost sales of cable TV to someones home.