Mere hours after launch, Black Myth Wukong has shattered Steam records, having accrued 2.2 million concurrent players on Steam a mere 12 hours after launch. The only game it has not yet surpassed in peak player count is PUBG: Battlegrounds, which peaked at 3.2 million players in 2018. https://www.notebookcheck.net/Black-Myth-Wukong-smashes-the-competition-with-2-22-million-Steam-players-mere-hours-after-launch.877753.0.html
"staying power of something like PUBG or DOTA 2"
Free-2-play vs €/$59,99 retail doesn't really count, you know and... Wukong biggest numbers (its 1st-weekend numbers just in a few days) are not even in yet.
Other store front numbers & the PS5's numbers are also super crazy right now.
Like I've said... over & over... PC gaming, especially 3rd-person single-player titles, are extremely live today but what is not live and what is dying fast is... agenda-driven (WOKENESS) nonsense and these SJW's games, and its devs/studios, will perish as they continue to write their last few remaining agenda-driven stories. Good riddance!
As mentioned elsewhere the METRIC that studios OUGHT TO LOOK AT is that this is a OFFLINE SINGLE PLAYER game and is VERY POPULAR!!!
Is it just me or does the industry release 10:1 (multiplayer/online vs singleplayer/offline)
Now if only they cook the bugs out!