You never mentioned the version of DirectX for tests without ray tracing. The new update looks exactly the same on maxed settings with ray tracing turned off on DirectX 11 and 12, but DX11 performs way better. That's because CDPR implemented DX12 using library d3d11on12, and because of that, DX12 version uses only one core of your CPU. If you want ray tracing, play with DX12, if not, play with DX11.
Hi. Is there a way to access the saves you use to benchmark, so I can do my own comparisons against your results?