In a conversation with WCCFTech, Midgar Studio's Jeremy Zeler-Maury discussed the differences between FSR and DLSS in Edge of Eternity, one of only two games that currently implements both upscaling techniques.
https://www.notebookcheck.net/Edge-of-Eternity-JRPG-developer-talks-about-DLSS-and-FSR-implementations-highlighting-the-strengths-and-weaknesses-of-both.548837.0.html
I have to say I agree with the EoE developer. I took FSR for a spin in the free Riftbreaker Prologue demo, and I was very impressed with the results. It doesn't look fantastic at 1080p, but at 4K it definitely looks better than DLSS 2.0 to me.
Cyberpunk 2077 supports both methods also.
Quote from: Joan Lorenzo on July 05, 2021, 07:55:23
Cyberpunk 2077 supports both methods also.
FSR just came out. Are you saying Cyberpunk has already been updated to support it? The method that was included at launch was CAS not FSR.