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Posted by Nick Paulsen
 - August 17, 2017, 02:54:23
The author of this article doesn't understand how computers work lol
Posted by yurieu
 - August 15, 2017, 23:08:12
Say the weaker oponent may be stronger, grabs more clicks. >:D
Posted by Skywax9016
 - August 15, 2017, 09:21:20
Quote from: Billy on August 14, 2017, 19:15:40
I feel sorry for the Author, Xbox One X, Pro, Xbox One and PS4 all use AMD, so there is no way for firmware to make one faster without the others taking advantage of the update as well. Not that the Pro could make use of more power, it already has issues with "boost mode" where the power has to be taken down just to run half of the PS4 game line. Running games on more powerful consoles should not be an issue if the games are in the same gen however PS has an issue between the PS4 games and the Pro consoles needing the consoles power to be turned down and back up manually by games just to run the entire line, maybe it is their lack of backward compatibility experience that is the real issue but Xbox dose not seem to have the issue, as proven with 360 games to Xbox One and Xbox One X which is more powerful, yet to be proven but has not shown any signs of not working with all Xbox One, compatible games. Not that remembering to turn and turn off boost mode is so hard or anything but having to add an extra step seems to prove to me that PS was sleeping or at least not really caring if gamers played the games that where already out. PS has never cared about a game or a console past the point of putting out a new one, in other words no backward compatible games which I find disappointing, I love to play the older games in a series when a new one is going to release. Take for example Assassins Creed  I have them all on Xbox One now and can play them over and over and over if I want, yes it is redundant but come on, it is like that movie or that TV show you can just binge on one every other year or so, I hope Xbox can keep it up  and I hope PS adopts the idea soon. (and no re-mastered games don't count something PS dose do for a few games and 3rd party devs do all the time) Back to hardware all use AMD Cores and if one is able to be given a boost that doubles the power then all could take advantage of it however from what I know about hardware Xbox One could not handle it nor could the PS4 the Pro maybe able to hold part of it not to anything above 6.2 or so before it would burn out the Xbox One X which uses a new tech like Ryzen but built with older AMD cores could handle double because of the distribution plus it has the evap-cooler both of which would make up the difference in heat, there is a 3rd advantage the XBOX has it has customized power per each console per each chip set, which allows for more efficient use of power and less heat. Don't get me wrong I know for a fact the Pro could be boosted in power the biggest issues are software limitations in the Pro itself in the OS and the Games it plays not the hardware, not until you get to the heat issue which from what I can tell, though I have not pushed one that far, should be fine till just above 6tf but you have to remember in a console ram is shared and that is where you would hit the bottle neck, not the processor speed and 8gb is not enough to process and render a game. As for the older consoles I would not even try to boost them it would take way to much effort, to much risk for far to little payoff. The Xbox One X however the way it is set up it could handle a boost and if the Pro every tried to take it to 6tf I am sure Xbox would release the rest of what they have but again the Pro would bottle neck with 8gb of ram and with only 5 dedicated to gaming, the numbers don't add up. I guess I have said the same think 5 different ways now maybe that is enough to push it into someones head that don't know hardware and it is not just about gb/s or TF or ram or just any one thing it is everything added a full pic has to be looked at to know if it can or would work, or even if you should.

Well, for someone writing a post this long, I've hoped that you're more informed.
1) The GPU for both PS4 Pro and XBox One X is from AMD, but their architecture is different, hence why PS4 Pro has the RPM feature discussed in this article, and the Xbox One X doesn't.
2) To ensure 100% compatibility with all the games, PS4 Pro is downclocked by default. Any games with extra patch by the devs can unlock the remaining performance. Boost Mode allows users to unlock those performance, but if games crashes because of it, Sony will not be responsible.
3) Sony is a hardware company first, and their technology of Backwards Compatibility from PS2 and PS3 era was done by including the necessary processor from previous Playstation on the next one. PS3 however, was too expensive and complex to simply be included with the PS4, especially with their target selling price. Therefore, they we're unable to implement it. They did try to allow users to play older Playstation titles though, via Playstation Now. But users are not happy as that requires a quite beefy internet connection, and you still need to pay to play. Not including backwards compatibility is not a great move by Sony, I agree, and does hope it changes with the PS5.
4) RPM or Rapid Packed Math isn't the boost that you understand. It doesn't include any increment on the Core or Shader clocks. What it does is, allow the cores to split into 2 smaller cores to handler smaller operations. Which is why it could allow PS4 Pro to handle 4.2 Tflops of 32-bit operations, to 8.4 Tflops of 16-bit operations. XBox One X doesn't have this feature because it uses a different GPU implementation from AMD, probably and older one, so they could keep the cost low.
5) The 8GB of GDDR5 RAM for PS4 Pro isn't really much of a bottleneck. If developers are unable to develop with 5GB of the available RAM, they would usually simply use lower quality assets to allow them to fit into the 5GB RAM. XBox One X has 12GB of GDDR5, which will allow developers to push better quality assets with it. Not having an abundance amount of RAM is not a really big issue as you thought it is.
Posted by Xavier
 - August 15, 2017, 05:31:40
Quote from: Billy on August 14, 2017, 19:15:40
I feel sorry for the Author, Xbox One X, Pro, Xbox One and PS4 all use AMD, so there is no way for firmware to make one faster without the others taking advantage of the update as well. Not that the Pro could make use of more power, it already has issues with "boost mode" where the power has to be taken down just to run half of the PS4 game line. Running games on more powerful consoles should not be an issue if the games are in the same gen however PS has an issue between the PS4 games and the Pro consoles needing the consoles power to be turned down and back up manually by games just to run the entire line, maybe it is their lack of backward compatibility experience that is the real issue but Xbox dose not seem to have the issue, as proven with 360 games to Xbox One and Xbox One X which is more powerful, yet to be proven but has not shown any signs of not working with all Xbox One, compatible games. Not that remembering to turn and turn off boost mode is so hard or anything but having to add an extra step seems to prove to me that PS was sleeping or at least not really caring if gamers played the games that where already out. PS has never cared about a game or a console past the point of putting out a new one, in other words no backward compatible games which I find disappointing, I love to play the older games in a series when a new one is going to release. Take for example Assassins Creed  I have them all on Xbox One now and can play them over and over and over if I want, yes it is redundant but come on, it is like that movie or that TV show you can just binge on one every other year or so, I hope Xbox can keep it up  and I hope PS adopts the idea soon. (and no re-mastered games don't count something PS dose do for a few games and 3rd party devs do all the time) Back to hardware all use AMD Cores and if one is able to be given a boost that doubles the power then all could take advantage of it however from what I know about hardware Xbox One could not handle it nor could the PS4 the Pro maybe able to hold part of it not to anything above 6.2 or so before it would burn out the Xbox One X which uses a new tech like Ryzen but built with older AMD cores could handle double because of the distribution plus it has the evap-cooler both of which would make up the difference in heat, there is a 3rd advantage the XBOX has it has customized power per each console per each chip set, which allows for more efficient use of power and less heat. Don't get me wrong I know for a fact the Pro could be boosted in power the biggest issues are software limitations in the Pro itself in the OS and the Games it plays not the hardware, not until you get to the heat issue which from what I can tell, though I have not pushed one that far, should be fine till just above 6tf but you have to remember in a console ram is shared and that is where you would hit the bottle neck, not the processor speed and 8gb is not enough to process and render a game. As for the older consoles I would not even try to boost them it would take way to much effort, to much risk for far to little payoff. The Xbox One X however the way it is set up it could handle a boost and if the Pro every tried to take it to 6tf I am sure Xbox would release the rest of what they have but again the Pro would bottle neck with 8gb of ram and with only 5 dedicated to gaming, the numbers don't add up. I guess I have said the same think 5 different ways now maybe that is enough to push it into someones head that don't know hardware and it is not just about gb/s or TF or ram or just any one thing it is everything added a full pic has to be looked at to know if it can or would work, or even if you should.
.

   Awesome comment!!
Posted by Billy
 - August 14, 2017, 19:15:40
I feel sorry for the Author, Xbox One X, Pro, Xbox One and PS4 all use AMD, so there is no way for firmware to make one faster without the others taking advantage of the update as well. Not that the Pro could make use of more power, it already has issues with "boost mode" where the power has to be taken down just to run half of the PS4 game line. Running games on more powerful consoles should not be an issue if the games are in the same gen however PS has an issue between the PS4 games and the Pro consoles needing the consoles power to be turned down and back up manually by games just to run the entire line, maybe it is their lack of backward compatibility experience that is the real issue but Xbox dose not seem to have the issue, as proven with 360 games to Xbox One and Xbox One X which is more powerful, yet to be proven but has not shown any signs of not working with all Xbox One, compatible games. Not that remembering to turn and turn off boost mode is so hard or anything but having to add an extra step seems to prove to me that PS was sleeping or at least not really caring if gamers played the games that where already out. PS has never cared about a game or a console past the point of putting out a new one, in other words no backward compatible games which I find disappointing, I love to play the older games in a series when a new one is going to release. Take for example Assassins Creed  I have them all on Xbox One now and can play them over and over and over if I want, yes it is redundant but come on, it is like that movie or that TV show you can just binge on one every other year or so, I hope Xbox can keep it up  and I hope PS adopts the idea soon. (and no re-mastered games don't count something PS dose do for a few games and 3rd party devs do all the time) Back to hardware all use AMD Cores and if one is able to be given a boost that doubles the power then all could take advantage of it however from what I know about hardware Xbox One could not handle it nor could the PS4 the Pro maybe able to hold part of it not to anything above 6.2 or so before it would burn out the Xbox One X which uses a new tech like Ryzen but built with older AMD cores could handle double because of the distribution plus it has the evap-cooler both of which would make up the difference in heat, there is a 3rd advantage the XBOX has it has customized power per each console per each chip set, which allows for more efficient use of power and less heat. Don't get me wrong I know for a fact the Pro could be boosted in power the biggest issues are software limitations in the Pro itself in the OS and the Games it plays not the hardware, not until you get to the heat issue which from what I can tell, though I have not pushed one that far, should be fine till just above 6tf but you have to remember in a console ram is shared and that is where you would hit the bottle neck, not the processor speed and 8gb is not enough to process and render a game. As for the older consoles I would not even try to boost them it would take way to much effort, to much risk for far to little payoff. The Xbox One X however the way it is set up it could handle a boost and if the Pro every tried to take it to 6tf I am sure Xbox would release the rest of what they have but again the Pro would bottle neck with 8gb of ram and with only 5 dedicated to gaming, the numbers don't add up. I guess I have said the same think 5 different ways now maybe that is enough to push it into someones head that don't know hardware and it is not just about gb/s or TF or ram or just any one thing it is everything added a full pic has to be looked at to know if it can or would work, or even if you should.
Posted by Redaktion
 - August 14, 2017, 16:05:01
The Rapid Packed Math technology is essentially hyper-threading for GPUs. In some cases, RPM could double PS4 Pro's performance, overtaking the Xbox One X. Apparently, the Xbox One X does not support the RPM feature.

https://www.notebookcheck.net/PS4-Pro-could-end-up-faster-than-XBox-One-X-through-the-RPM-feature-found-in-AMD-GPUs.241410.0.html