Image upscaling techniques in games have been a huge step forward, enhancing graphics quality while optimising performance. While the promise of better-than-native-resolution image quality is only a reality in a few select cases - usually because of poor temporal antialiasing (TAA) in the base game - the ability to turn lower resolutions into higher ones with minimal loss of visual fidelity is to be lauded, whether it be Nvidia's DLSS, Intel's XeSS, or AMD's FSR 2.