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Posted by Redaktion
 - Today at 00:59:32
Former Valve writer Chet Faliszek argues that game-development teams numbering in the thousands often create inefficiency through indecision and backtracking rather than delivering better results. He says GTA VI may be a rare exception, as its vast scope and high production standards could justify an unusually large workforce.

https://www.notebookcheck.net/Former-Half-Life-2-writer-says-10-000-person-game-teams-don-t-work-but-GTA-6-is-an-exception-to-the-rule.1406062.0.html