The architect's breakdown using Kevin Lynch's urban design theory is what makes this story genuinely interesting beyond the usual "wow it looks realistic" takes. The idea that Playground Games essentially built Japan from recognizable fragments rather than trying to copy specific locations is a much more sophisticated approach than most open world games take, and it explains why locals are reacting the way they are. Keiichiro Toyama stepping outside in Tokyo and having that moment is a pretty telling reaction from someone who has spent his entire career crafting environments designed to make players feel disoriented in the best possible way. If the creator of Silent Hill finds a location surreal that says something about the level of environmental storytelling Playground managed here. Curious how the more rural areas hold up for players outside Japan who have never been there. The countryside description with rice paddies and roads switching from paved to unpaved sounds like the kind of detail that usually gets flattened in open world games.
Japanese players, including Silent Hill creator Keiichiro Toyama, are praising Forza Horizon 6 for its strikingly authentic recreation of Japan, with some saying its landscapes feel uncannily close to real life for those living in the country.