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Posted by Redaktion
 - Yesterday at 18:03:56
More than 20 years after Deus Ex: Invisible War split fans over its streamlined design, audio director Alexander Brandon said the game had "room for improvement" but argued the team delivered strong work under tight deadlines and technical constraints.

https://www.notebookcheck.net/Deus-Ex-Invisible-War-Audio-Director-admits-room-for-improvement-while-defending-soundtrack.1264701.0.html