Quote from: Large L2 Cache too on March 10, 2026, 16:44:37Quote from: davidm on March 10, 2026, 16:27:43the Mac Pro and Max have 384 and 512bit interfaces
Do you've a source for this? Apple generally don't disclose such specifications.
I'm slightly confused myself because multiple reviews and sites are stating that the M5 Pro and M5 Max chip are exact the same chip this time?
So, if true, are they like artificially segmenting through software a 512 bit to only use 384 bit or are they hardware binning bad yields (thought 3nm was fairly mature process with very few defective chips?) to give the differing effective bandwidths?
Quote from: davidm on March 10, 2026, 16:27:43the Mac Pro and Max have 384 and 512bit interfaces
Quote from: joneskind on March 10, 2026, 04:11:19Quote from: dada_dave on March 10, 2026, 01:37:08Just FYI Blender 3.3 does not use hw-accelerated ray tracing on Apple Silicon. That didn't come in until Blender 4.2 I think. Though it doesn't explain why the M5 Max did worse than the M4 Max here, it might explain why CB 2024 GPU shows the more expected results.
Even worse. Blender has been using HW-accelerated ray tracing on Nvidia cards since 3.3.
M5 Max 40 should be has powerful as the RTX 5090 laptop in Blender, if not even more, in Blender 4.5.
See opendata.blender
Quote from: dada_dave on March 10, 2026, 01:37:08Just FYI Blender 3.3 does not use hw-accelerated ray tracing on Apple Silicon. That didn't come in until Blender 4.2 I think. Though it doesn't explain why the M5 Max did worse than the M4 Max here, it might explain why CB 2024 GPU shows the more expected results.