With today's laptop prices and availability issues - it almost doesn't matter anymore, either way.
I'm beginning to think the valve approach is making more and more sense, provided they get the price right and actually release the thing.
That is, why get expensive and oversized laptop or handheld, just get the steam bundle (machine + controller + frame) for $1200 and stream your games from the machine to frame instead. Get longer battery life and less heat / noise too.
Could be potentially a killer move. C'mon valve don't disappoint us. I think it could take start taking marketshare from PS5 too considering it barely has any exclusives.
Strix Halo' iGPU is RDNA3.5 and I'm not sure I'd buy an iGPU that can't do DLSS-like quality upscaling. Only the RDNA4 architecture can do that hardware-based ML upscaling (tho, NVIDIA's transformer model provides even better overall quality).
One could also see it this way: The 256-bit Strix Halo APU is using 8000 MT/s memory, but now, 9600 MT/s memory is available and is being used (by APPLE's M5 APU and INTEL's Arc B390). If Strix Halo would use the faster 9600 MT/s memory and is not limited by the memory bandwidth, then it could be up to 20% faster (9600/8000). So, maybe not using 9600 MT/s memory is hurting Strix Halo's per/W.
It takes so much credibility away from this site that it doesn't focus on the fact that Strix Halo has twice the memory bandwidth of other x86 laptops, and that's the main thing that makes it special.
Asus updated its compact 13.3-inch convertible ProArt PX13 and now uses AMD's high-end Strix Halo processors. Even though there are advantages in terms of CPU performance as well as RAM, the GPU performance is not much better compared to the RTX 4070 from the old ProArt PX13.