Quote from: Source? on Yesterday at 10:20:00Quote from: Just realized something on Yesterday at 03:19:00because arm64 cpus calculate math slightly differently from x86_64 cpus, it causes mismatches / crashes / desync issues when an arm laptop tries to play online multiplayer games with x86_64 clients.
Source?
A similar discussion involving Apple M1 blames special functions like sine and cosine.
forum.faforever.com/topic/2796/desync-on-all-replays-and-games-with-windows-11-arm-on-m1-max-apple/22
This claims M1 produces differences from intel at 32bit but same at 64bit.
stackoverflow.com/questions/71441137/np-float32-floating-point-differences-between-intel-macbook-and-m1