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Posted by Redaktion
 - November 19, 2025, 03:39:12
Former Rare developer Chris Sutherland told Retro Gamer that years of lunchtime four‑player GoldenEye 007 deathmatches directly shaped Banjo‑Tooie's design, inspiring the game's split‑character mechanic, first‑person sections, and shooting‑based multiplayer mini‑games as a deliberate evolution championed by director Gregg Mayles.

https://www.notebookcheck.net/Former-Rare-dev-reveals-how-lunchtime-GoldenEye-007-deathmatches-influenced-the-N64-classic-Banjo-Tooie.1166321.0.html