Quote from: A on Yesterday at 08:16:44not sure why you are comparing Borderlands 4 in specific vs GTA 5
Quote from: A on Yesterday at 08:16:44Anyone can play this game, 2013 Cryses 3 was 22fps on low with hd4000, 2013 Company of Heroes 2 was 10fps at low
Quote from: A on Yesterday at 08:16:44is because of low yield numbers
Quote from: Young lad on Yesterday at 04:21:01Oh, I thought the majority of us had come to a common consensus on that one and had moved on. That it clearly hasn't met expectations and has been such a let down.
Quote from: A on Yesterday at 01:59:41strix haloOh, I thought the majority of us had come to a common consensus on that one and had moved on. That it clearly hasn't met expectations and has been such a let down.
Quote from: Young lad on Yesterday at 01:22:03I disagree with the notion that it was only until very recently that igpus could game. I don't know where this is coming from.
There are videos of people playing GTA V on hd 3000/4000 at 30fps 720p on low. That's pretty much x360/PS3 experience. These videos are back from 2013 era btw.
And today? apu's can run borderlands 4 720p, low settings at 30-40 FPS. So the experience hasn't changed all that much.
It's not that apu's suddenly got better. They rose in popularity as a replacement for budget dgpus because both Nvidia and AMD pretty much refuse to make them anymore.
Quote from: GeorgeS on November 17, 2025, 01:34:22LOL!! Strix Halo in a Handheld!?!?! LOL!! Sure some folks are doing it and with obvious huge power, heat & size requirements. (not counting the dismal battery run time!)
Huge cost? SURE.
I'm talking < $600 and more then "handhelds" but laptops and tablets!
Look for Strix Halo in devices costing NORTH > $2000 and surely NOT in devices that compete with PlayStation or Xboxes.
Is AMD pairing their BEST iGPU's with CPU's bound for 'ultrabook' devices? No.
Is AMD pairing their BEST iGPU's with CPU's bound for sub $1000 devices? No.
However, rather comically AMD's BEST iGPU's are more likely to be found in devices that WILL BE paired with a DGPU (making the iGPU redundant/useless).
Quote from: Young lad on November 17, 2025, 08:01:15Quote from: GeorgeS on November 17, 2025, 01:34:22huge power, heat & size requirements.
You're not going excel in any of these categories unless you go arm.Quote from: GeorgeS on November 17, 2025, 01:34:22I'm talking < $600
Which OEM / vendor is able to sell a single product in the 10's of millions and has a large enough or near monopoly like software library ecosystem? Because that's what would be required in order to carry out what you're on about. That level of economy of scale and subsidization.
Very few companies with the ability, even less willing to. There's no customer which is why the answer is 'NO' every time.
Quote from: GeorgeS on November 17, 2025, 01:34:22huge power, heat & size requirements.
Quote from: GeorgeS on November 17, 2025, 01:34:22I'm talking < $600
Quote from: A on November 17, 2025, 00:54:51Quote from: GeorgeS on November 16, 2025, 19:53:10IMHO: This actually might prove interesting...
assuming that AMD might be 'gimped' in the products they release because of agreements they have with Sony, Microsoft & even Valve, Intel had no competitive iGPU IP at the time of Xbox & Playstation (or even Steam Deck) design so are late to the party.
Here if they are coupling a decently powerful & usable iGPU with an affordable CPU stack Intel MIGHT be able to capture some market share.
IMHO: in 2025/2026 there ought to be plenty of mobile/portable devices costing < $400 - $600 that can play PC games. (outfitted with decent iGPU's)
Why would AMD be gimped due to agreements? We already have seen as far as handhelds with hx370 to strix halo. Of course they aren't cheap but they are there. And likely cheaper strix halo and then there is gorgon point which will all likely end up in handsets.
Quote from: GeorgeS on November 16, 2025, 19:53:10IMHO: This actually might prove interesting...
assuming that AMD might be 'gimped' in the products they release because of agreements they have with Sony, Microsoft & even Valve, Intel had no competitive iGPU IP at the time of Xbox & Playstation (or even Steam Deck) design so are late to the party.
Here if they are coupling a decently powerful & usable iGPU with an affordable CPU stack Intel MIGHT be able to capture some market share.
IMHO: in 2025/2026 there ought to be plenty of mobile/portable devices costing < $400 - $600 that can play PC games. (outfitted with decent iGPU's)