I mean... just like Days Gone; it had a lot of potential but suffered from a disjointed narrative, repetitive NPC dialogues, and underdeveloped main characters. The game lacked diverse boss encounters, featured homogenous zombie designs, and presented encampments that all felt the same, contributing to a sense of monotony throughout the experience, hence, EOL.
Long awaited by fans, PlayStation has decided to cancel the sequels to The Order: 1886. And the developers had already planned the storyline for two games with various features.