Quote from: iAven9er on September 26, 2025, 21:48:46no one cares
I think the rationale is less about iPhone and more about getting studios and devs to porting games to the greater apple ecosystem in general.
It might be hard to get someone to port to mac (despite good enough hardware) due to marketshare or lack of. But if the argument is made, porting to iOS, which has a billion devices out there it might be more convincing.
Then once the dev/studio has put all the work into building a metal API backend. From there, it isn't much more work to perhaps make a native mac port.
There's also the whole start game on mac and continue continue on mobile integration. While not all iOS devices may currently be capable, it is forwarding thinking because in future they may very well become performant enough.