I'm genuinely intrigued by how Peele's mastery of horror might elevate Knock into something truly groundbreaking.
That said, I was not impressed or convinced by the current visual presentation. While lighting, shadows, AO, ect. can enhance a scene, they can't compensate for weak art direction and environmental design.
The chairs and walls come across as overly stylized (cartoon) rather than photo-realistic; relying on shadows, ect. doesn't hide the lack of detail or realism.
As it stands, Knock still has a long way to go in terms of today's visuals (Hellblade 2 wipes the floor with Knock... years-ago old tech). Strong atmosphere alone won't carry the experience if the foundation of the art and scenery remains underdeveloped.
Hideo Kojima's upcoming Xbox project OD, now subtitled Knock, is shaping into one of his most daring experiments in horror. The latest teaser shows unsettling imagery, lifelike MetaHuman performances, and an atmosphere closer to film than a traditional game. Kojima says the game draws on his personal fear of loud knocks, while Jordan Peele is contributing to a separate OD project.