Quote from: Hotz on Yesterday at 20:54:27people want a laptop and laptop only. And these people mostly want to do everything with this laptop - from work to gaming.Amen.
Quote from: Worgarthe on Yesterday at 18:02:38RTX 5070 goes for around 555€:
let's add immediately 465€ to get a 9800X3D
RAM and motherboard etc., all together can be had for about 500€
Quote from: Hotz on Yesterday at 17:40:07We are talking about Strix Halo here (and which the article is about), not some small iGPU. And Strix Halo performance is on par with midrange RTX gaming GPUs.I'm aware of that, I'm talking about it all the time in my previous comments.
Quote from: Hotz on Yesterday at 17:40:07And there is a specific advantage for an iGPU-only system compared to one with separate GPU. You probably already know:Very true, all well-said there.
When you reach the VRAM Limit in a game (e.g. games like Indiana Jones), you'll get a sudden hiccup/stutter, because the VRAM has to shuffle something (Textures or something else) into the System RAM. This hiccup will be noticeable and absolutely destroy your gameplay experience, when it happens repeatedly.
E.g.
- Midrange laptop with 8 GB VRAM + 16 GB System RAM runs at 70 FPS, but briefly dops down to 15 FPS every minute because it runs out of VRAM, and has to shuffle something around.
- Strix Halo laptop with "unlimited" System RAM runs at "only" at 60 FPS, but never has hiccups because VRAM = System RAM.
Quote from: Hotz on Yesterday at 17:40:07So which system would you prefer? I'd definitely take a stable gameplay over hiccups. Even if the general framerate is slightly lower.Absolutely, I agree with you (bold part especially), but many games are so terribly optimised initially yet I still really doubt how 12 GB VRAM is problematic for 1080p gaming. All the benefits of iGPU, those here in your comment, are actually the reason why I prefer iGPU over dGPU, although just not for gaming (got a 16 GB VRAM dGPU in my desktop and 12 GB VRAM in my laptop) due to € per frame cost but definitely yes for productivity.
In that sense separate GPUs are also inferior to iGPUs. Unless the separate GPU has lots and lots of VRAM (which makes that "far more powerful gaming desktop for less money" not as cheap as you suggest), you always have to be afraid that the next AAA game release will make your GPU outdated, because of insufficient VRAM, forcing you to reduce graphics settings. You generally wouldn't have this problem with an iGPU because it uses just more from the shared RAM.
Quote from: Worgarthe on Yesterday at 16:17:02Much cheaper 16 GB RAM + 8 GB dGPU VRAM laptop is going to stomp that iGPU at those same settings (1080p low).
iGPU is an absolute pure inefficiency when gaming is in question - you pay a huge amount of money per frame to get inferior gaming experience in return.
Sure an iGPU can play games at low, but it makes zero sense at all to buy an iGPU-only expensive laptop to specifically play games at low settings in barely 60 fps when you can build a far more powerful gaming desktop for less money, play those same games in high(est) settings at 100+ fps - and still have enough left to buy an M4 MacBook Air.
Quote from: Worgarthe on Yesterday at 14:36:27And with 4K maxed, DLSS set to quality and RT set to highest there is still just 17 GB of used RAM[/url].
Yes, there is 10-11 GB of VRAM being used...
Quote from: Hotz on Yesterday at 14:20:05I found the video:Thanks for the link for the vid with the timestamp included! However, something is definitely messed up heavily there with that PC. Why? Look at this, 4K, maxed detail, DLSS off, RT off, less than 15 GB RAM: https://youtu.be/3jXpNWs2PI0?t=58
The game in case is Spiderman 2 (timestamp included):
youtu.be/ItpXB1_P-t4?si=MzWvmH64Zv9FWeod&t=480
As you can see it already uses 30 GB of the RAM - with Low Settings. If you have a stronger Mini-PC (with Strix Halo), you probably also want to use medium-high settings and then 32 GB RAM are probably not enough anymore.
Quote from: Hotz on Yesterday at 13:57:30I wouldn't dismiss that so easily. Recently I watched someone testing a Mini-PC (iGPU only) with 32 GB RAM, and the fps counter showed 22.000 MB being taken as "RAM" and 7.500 MB as "VIDEO RAM". And both combined are very close 32 GB RAM.Yes, I get that point, but no one is seriously going to game heavy demanding games, and there is not that many of them actually (including UE5 games), with iGPU. To claim that "32gb is not enough for games these days" is just crazy. It probably isn't enough for about two games on the market if they are being pushed in a high resolution (which iGPU can't push at 60+ fps), with high texture quality (again, iGPU can't push that at 60+ fps). Actually even a mobile 5080 struggles with those two games without DLSS, so... ¯\_(ツ)_/¯
Unfortunately I can't remember which Mini-PC and game that was, but I was slightly shocked by the amount of RAM taken.
Quote from: Worgarthe on Yesterday at 02:29:43Quote from: Sebastian277447 on Yesterday at 02:13:21I can confirm this, I have the same problem with gmktec X2 device, the system reserves the memory on forehand. 32gb is not enough for games these days,Lol, literally stopped reading altogether right there. Still long enough until April 1st though.