At least in this density sense: There are a few (big budget) games that are big in territory, but per size of area, there is less todo, people spend more time traveling and these games failed (maybe it's not necessarily because of this, but yeah).
A new report by Bloomberg journalist Jason Schreier offers a rare glimpse behind the scenes of GTA 6's development. Rockstar originally had much grander plans for its upcoming open-world blockbuster but ultimately had to scale them back. The report also features exclusive photos from Rockstar North's studio in Edinburgh.