Interesting analysis! The comparison to Hitman is spot-on - unlike Agent 47, Bonddoesn't get penalized for going loud, which definitely changes the stealth dynamic. I'vebeen documenting advanced stealth strategies at g.gameguidenest.com that push themechanics to their limits - including exact Al vision cone data, sound radius values,and body hiding thresholds. Also covers when stealth is actually worth it vs. going loud.All tested in-game. Might be useful for players who want to master the social stealth system despite the game's leniency!
In 007 First Light, many players set out to behave like real secret agents. Yet by the time they leave a room, most enemies are often lying on the floor. The reasons for this, however, are not necessarily frustrating for players.