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Posted by Dicknfarts
 - Yesterday at 23:53:01
Chris Roberts is just collecting for his retirement soon and is hoping he can stretch development out to reach it, all the while selling empty promises and jingle keys.

Just look up average dev times over the years and the different people and studios that did it with much less help and money. Even with feature creep in some of those games they managed to deliver in much shorter times than this, feature complete and at least semi-tested.

They just want your money for the NFT's you can fly around in a broken perpetual Alpha.
Posted by Prassel
 - May 26, 2026, 21:11:46
Quote from: Conspiracy Theorist on May 26, 2026, 20:07:17Think about it, who on earth is this obsessed with spaced exploration that they would be willing to pay for a concept model of a spaceship, that's not even finished for $5000. Not even a finished game, after 12+ years.

Agreed. I absolutely doubt that this game pulls that much money from average backers anymore. And we're talking about a consistent flow of money, a flow that is so huge that it sustains all their studios and employees. That money simply cannot come from "average joe backers". It must be someone, something else.
Posted by Conspiracy Theorist
 - May 26, 2026, 20:07:17
This has to be funded by an anonymous army of bot accounts by Elon Musk.

Think about it, who on earth is this obsessed with spaced exploration that they would be willing to pay for a concept model of a spaceship, that's not even finished for $5000. Not even a finished game, after 12+ years.

It has to be him. Or some crypto bro / Epstein class. All the same.
Posted by Bruce Gordon
 - May 26, 2026, 16:35:20
SC is breathtakingly ambitious. An alternate anarchic universe that takes years to explore. Your avatar is, upon frequent death, easily regenerated though demise requires non trivial effort to get back in the action. Ship operation requires considerable practice And the control panel/HUD becoming a fair analogue of how future actual spacecraft will be fitted out. AI pointedly missing and the autopilot rudimentary for the era. There is no levelling other than better missions as reputation increases with various employers. Armour is only marginally effective against damage and serves more as a place to carry equipment and loot.

The cons: steep entry fees in the powerful computer needed, a couple of hundred  dollars to sign up and more for ever more elaborate ships. Repetitive 'dungeons'. Weak NPC AI.  Requires a computer capable of at least 60 FPS. Server glitches common. Completing a contract often not possible due to key NPC failing to spawn. Log off facility awkward except the ability of some ships in deep space to bed log off with the game restarting at that point. Recent nerf of looted equipment value. Building an in-game fortune now has to focus on assassination, cargo hauling, rescuing or mining. Space combat tedious and difficult. There is no proper holo radar and the full screen HUD lacks functionality. Frequent wipes occur for game updates where you loose everything but what you paid real cash for and what you have on your back.

Despite all this it is by far my favourite game. It is fun to see them wrestling with if and make it behave. It is intricately crafted with love, not greed, and if some of that billion has found its way into the developers pockets, I say good, live well and keep working.

Posted by Redaktion
 - May 26, 2026, 12:12:48
Star Citizen has surpassed $1 billion in crowdfunding revenue – even though the game has been in an unfinished alpha state for more than a decade. Reddit users think they know why.

https://www.notebookcheck.net/Scam-Citizen-Why-players-have-paid-1-billion-for-an-unfinished-game.1306173.0.html