You are mistaken about OLED having good motion clarity. OLED actually has the worst sample and hold blur due to its practically instantaneous response time.
You are correct about the pulsar displays, however.
The first installment of [Tuesday Tweaks] covers Lossless Scaling, its vendor-neutral Frame Generation, and how it can be used to achieve higher framerates in games locked to 30 or 60 FPS, including emulators, fighting games, and etc. The actual Scaling functionality will also be briefly discussed.