It's like in photography, we moved from close-to-real-life photos to calculated photos in smartphones. The same in gaming, we are moving from real rendering to calculated frames that can look real-life or maybe not. Maybe in future we'll also be able to tune how the game looks: "make this Resident Evil game not very dark, add colors and replace zombies with puppies"
Such a stupid take by him on this tech, people are complaining right now precisely because it is currently unfinished and there is a small window to try and influence them so that they take a detour away from the uncanny valley where it currently resides.
Of course gamers are not going to stop it. In the near future for game developers there is going to be only a wire-frame/geometries/polygons and all textures will be AI-generated. And not much later, the wire-frame/geometries/polygons themselves will be AI-generated.
Kingdom Come: Deliverance 2 creative director Daniel Vávra has publicly defended Nvidia's DLSS 5 amid widespread backlash over its early "uncanny" visual demos, arguing the neural-rendering tech will improve and may eventually reduce reliance on costly ray tracing. Vávra says "haters won't stop" DLSS 5's adoption, predicting developers will learn to tune it to specific art styles even as he acknowledges his past skepticism toward AI-generated art.