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Posted by Hartmann846
 - Today at 09:21:49
The Tower in Season 11 has a nasty way of exposing sloppy setups. You can breeze through early floors with whatever feels fun, then hit a wall where the timer, the incoming damage, and your own mistakes all pile up at once. A lot of players quickly end up tweaking gear, swapping boards, and hunting Diablo 4 Items to smooth out the rough edges, because the build checks matter more here than in most endgame loops.



Why Judgment Keeps Winning
Right now, the build that keeps showing up in high clears is the Judgment Paladin, and it's not hard to see why once you try it. The core loop is simple: tag enemies with Judgment, set up your window, then pop the detonation and watch the room vanish. The numbers get silly fast, but it isn't just "big crits" for clips. The damage comes in a clean burst that fits the Tower's pace, so you spend less time chasing stragglers and more time moving to the next wave.



Damage Without Falling Over
The other half of the story is how safe it feels. The Tower ramps so hard that plenty of glassy builds look amazing until a random elite combo turns the floor into a graveyard. Judgment Paladin doesn't have that same panic factor. Arbiter Form gives you a strong power spike, and Celestial Strife pushes the whole package into that sweet spot where you're deleting packs but still standing your ground when the screen turns ugly. You don't need perfect rolls either. It's forgiving. Mess a rotation, miss a pull, get clipped by something you didn't see, and you're often still fine.



How It Stacks Up Against Other Favorites
Other classes aren't dead, not even close. Spiritborn's Evade style is still a blast for quick runs, especially when you're farming lower and mid tiers and just want speed. Shadowblight Necro clears in a satisfying chain of pops, and it can feel smoother than people expect. Hammer of the Ancients Barb can absolutely erase bosses when everything lines up, and Heartseeker Rogue brings sharp burst and great tempo. The issue is consistency. Over long Tower pushes, those builds tend to swing between "easy" and "why did I just explode," while Judgment Paladin keeps delivering the same steady results floor after floor.



What Most Players Are Doing Now
If your goal is climbing higher rather than testing off-meta experiments, the safest bet is still Judgment Paladin while it's this far ahead. It's strong in waves, solid on Guardians, and it doesn't demand streamer-level execution to work. And if you're trying to catch up on upgrades quickly, topping off materials, or filling gaps in your setup, a lot of players use U4GM to grab game currency or items and get back to pushing instead of staring at bad drops for hours.Kick back at U4GM—Diablo 4 Season 11's Tower meta is already taking shape, and Judgment Paladin's the one everyone's leaning on for serious pushes. It deletes waves, pops bosses fast with Judgment + Arbiter, and still feels sturdy even when your gear's "good enough," not perfect.