News:

Willkommen im Notebookcheck.com Forum! Hier können Sie über alle unsere Artikel und allgemein über notebookrelevante Dinge diskutieren. Viel Spass!

Main Menu

Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Other options
Verification:
Please leave this box empty:
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by mjw149
 - January 20, 2026, 13:41:43
Great art and architecture are made within interesting constraints. That's why there are different mediums and why FallingWater is so famous. I think it's fantastic to hear this and it was one of the few games with an interesting premise and look at that time.
Posted by Redaktion
 - January 20, 2026, 06:38:52
Developers of the 2008 parkour classic Mirror's Edge reveal that its now-iconic sterile white aesthetic emerged as a practical solution to severe motion sickness caused by early, gritty prototype environments. By stripping detail and using bold color accents for navigation, the team transformed a generic Unreal-style city into a distinctive visual identity that balanced style with player comfort.

https://www.notebookcheck.net/Devs-Mirror-s-Edge-s-clean-white-city-a-practical-fix-not-a-pure-artistic-vision.1208014.0.html