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Posted by TruthIsThere
 - Today at 10:30:46
For me, I don't see much imagination, or innovation, to warrant this chapter of The Ghost series.

Ghost of Yotei comes off as - "what the boys can do; the girls can do too but much better" message.

Also, IMO, GoY assets, physics, ect. looks reused from GoT with just a few updated perks here and there (Ragnarok anyone). No RT, awful hero-lighting (light where there it shouldn't be) weird cloth movement, the wolf's coat doesn't respond accurately to wind, gameplay looks cartoony, the NPCs' same ole long delay response from power strikes, the protagonist weird pose (stiff) after an attack, the voice-actor voice doesn't match the protagonist... on & on!

Posted by Divisha
 - Today at 07:37:42
Hi, this is Divisha from Delta fitt inc, great question, Ghost of Yotei builds on Ghost of Tsushima's foundation but pushes further into player choice, environmental storytelling, and reactive gameplay systems. If Tsushima was about becoming the ghost, Yotei is about confronting the ghosts - emotional, ancestral, and literal.

Posted by Redaktion
 - Today at 04:33:06
Ghost of Yotei shakes up the open-world samurai formula with dynamic weapon switching, clue-driven exploration, and a folklore-heavy take on feudal Japan.

https://www.notebookcheck.net/Ghost-of-Yotei-vs-Ghost-of-Tsushima-What-s-new-in-combat-exploration-and-progression.1056156.0.html