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English => News => Topic started by: Redaktion on March 18, 2020, 12:39:21

Title: This is how Xbox Series X and PS5 ray-tracing works: leaked patent shows RDNA2’s texture processor-based ray tracing capabilities
Post by: Redaktion on March 18, 2020, 12:39:21
Tipster @rogame correlated a 2017 patent filing with a leaked quote on the RDNA2 architecture to identify how exactly the Xbox Series X's ray-tracing hardware functions.

https://www.notebookcheck.net/This-is-how-Xbox-Series-X-and-PS5-ray-tracing-works-leaked-patent-shows-RDNA2-s-texture-processor-based-ray-tracing-capabilities.458430.0.html
Title: Re: This is how Xbox Series X and PS5 ray-tracing works: leaked patent shows RDNA2’s texture process
Post by: HansGrubber on March 18, 2020, 17:01:45
There aren't any dedicated ray tracing hardware. Basically using shaders like how NVIDIA is implementing ray tracing on their older GTX cards.
Title: Re: This is how Xbox Series X and PS5 ray-tracing works: leaked patent shows RDNA2’s texture process
Post by: Guy on March 20, 2020, 19:37:59
Quote from: HansGrubber on March 18, 2020, 17:01:45
There aren't any dedicated ray tracing hardware. Basically using shaders like how NVIDIA is implementing ray tracing on their older GTX cards.

Completely false. Both the PS5 and Series X have hardware accelerated ray tracing and MS especially has been abundantly clear on this.