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English => News => Topic started by: Redaktion on July 04, 2021, 23:06:01

Title: Edge of Eternity JRPG developer talks about DLSS and FSR implementations, highlighting the strengths and weaknesses of both
Post by: Redaktion on July 04, 2021, 23:06:01
In a conversation with WCCFTech, Midgar Studio's Jeremy Zeler-Maury discussed the differences between FSR and DLSS in Edge of Eternity, one of only two games that currently implements both upscaling techniques.

https://www.notebookcheck.net/Edge-of-Eternity-JRPG-developer-talks-about-DLSS-and-FSR-implementations-highlighting-the-strengths-and-weaknesses-of-both.548837.0.html
Title: Re: Edge of Eternity JRPG developer talks about DLSS and FSR implementations, highlighting the stren
Post by: GeorGRB on July 05, 2021, 05:47:05
I have to say I agree with the EoE developer. I took FSR for a spin in the free Riftbreaker Prologue demo, and I was very impressed with the results. It doesn't look fantastic at 1080p, but at 4K it definitely looks better than DLSS 2.0 to me.
Title: Re: Edge of Eternity JRPG developer talks about DLSS and FSR implementations, hi
Post by: Joan Lorenzo on July 05, 2021, 07:55:23
Cyberpunk 2077 supports both methods also.
Title: Re: Edge of Eternity JRPG developer talks about DLSS and FSR implementations, hi
Post by: Taj on July 05, 2021, 21:54:23
Quote from: Joan Lorenzo on July 05, 2021, 07:55:23
Cyberpunk 2077 supports both methods also.

FSR just came out. Are you saying Cyberpunk has already been updated to support it? The method that was included at launch was CAS not FSR.